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  #1  
Old July 11th, 2002, 12:48 PM
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Default Testing

Just checking that I have this system down right...

Question: I've finished my 1st game, or "They" did! Trounced me! sniff
I tried to capture the Krill? ship but nothing happened. Is their technology not susceptable? Or, did I do something wrong? Probably!
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  #2  
Old July 11th, 2002, 12:58 PM
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Default Re: Testing

In order to capture a ship you need to have boarding parties on it. They can be researched through military science > advanced military science > ship capture.

Another method you can use if you are a psychic race is to use the Allegiance Subverter which can take over a ship through telepathy.

Also note that you have to be beside the ship and it can't have any shields...
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Old July 11th, 2002, 05:50 PM
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Default Re: Testing

Crew quarters provide a small portion of defense against boarding; therefore, larger ships (with more crew quarters) have more defense against boarding parties. So you either have to use more boarding parties, or damage the ship until some (or all) crew quarters are gone.

And, as Cap'n Kwok mentioned, the target's shields have to be completely down before boarding. Also note that boarding another ship will cause your OWN shields to go down, and they won't come back up unless you have shield regenerators. It's best to use at least some armor on your boarding vessels (along with enough shields to survive long enough to engage the enemy).
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Old July 11th, 2002, 07:43 PM
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Default Re: Testing

Crew quarters in the unmodded game don't have the Boarding Defense ability... how much defense do they provide exactly? It would be nice if instead of having this hardcoded they just had it as an ability so it could be modified...
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Old July 11th, 2002, 11:35 PM
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Default Re: Testing

Quote:
Originally posted by Ed Kolis:
Crew quarters in the unmodded game don't have the Boarding Defense ability... how much defense do they provide exactly? It would be nice if instead of having this hardcoded they just had it as an ability so it could be modified...
Not sure how much defense; in fact, now I'm questioning my memory - I'm fairly certain I've had trouble using small ships to capture large ships, but I don't know if that was an early Version of SE4 (or even just SE3)...

Anyone else remember how much defense crew quarters provide?
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Old July 11th, 2002, 11:42 PM
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Default Re: Testing

CQ provide 1 less point than unmodded Boarding Parties I provide. IIRC, it is 4 points.
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