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  #1  
Old November 5th, 2002, 11:08 PM
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Default Bugs in Gold v1.78?

I'm about to start a PBW game after a little break (Last one was 1.49), and I can't seem to find any other postings specifically listing current problems.

Does anybody have a list of the known bugs in the current patch? You can discuss them here, or link me to old threads if you wish, but let's see if we can get a comprehensive list of the current bugs. Thanks!

I'll start: I understand that the Temporal racial tech is unbalanced, because Temporal Distortion Beams do 4x the damage to EVERY component, not just 4x the damage to sheilds.

Also: we are using the DevNull mod, and if you know of any bugs/quirks/issues with this mod, those would be appreciated as well. Thanks!
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Old November 6th, 2002, 12:23 AM
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Default Re: Bugs in Gold v1.78?

Here's a bug, it's not a big deal to most people.
In a game you cannot send a ship to cords. 0,0. The ship will clear it's orders and not move.
Nothing major but still...
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  #3  
Old November 6th, 2002, 12:29 AM
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Default Re: Bugs in Gold v1.78?

There is the Temporal Bug, the Drone Bug, and a couple of others.

The Temporal bug allows Temporal weapons to do 4x damage to both shields and ship. Big time bug.

The Drone bug allow a single drone to take out an entire mine field.

There are others, but these are the two that I am most aware of.
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Old November 6th, 2002, 12:30 AM

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Default Re: Bugs in Gold v1.78?

"The Drone bug allow a single drone to take out an entire mine field"

Wasn't this a bug that was fixed in 1.78?

Ah, here we go..

"Version 1.78:
1. Fixed - Mine damage was not accumulating against Fighters or Drones moving
through minefields.
2. Added - More Empire options for showing letter identifiers for facilities on
planets. "

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Old November 6th, 2002, 12:34 AM

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Default Re: Bugs in Gold v1.78?

Launching Drones in combat appears to be bugged as well, from what I can tell. Any drone carriers in your fleet will drop all of their drones in the first combat turn, regardless of the actual number of drone bays on the ship. Additionally, Drone Launching in the game turn is similarly bugged. It apparently counts the launching of drones by counting the number of different types of drones launched, rather than the number of each drone that is launched. This means that if you have just one Drone Launcher component on a ship, you can launch any number of drone type A that you have, as well as any number of drones or type B, C, and D.

Maybe I should make a new thread about this problem, as it doesn't seem to be pinging anybody's radar...
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Old November 6th, 2002, 12:51 AM
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Default Re: Bugs in Gold v1.78?

As far as I know, the drone bug is still there. The patch fixed mine damage on fighters and drones, but did not fix the drone issue for PBW games. I could be wrong though.
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