Launching Drones in combat appears to be bugged as well, from what I can tell. Any drone carriers in your fleet will drop all of their drones in the first combat turn, regardless of the actual number of drone bays on the ship. Additionally, Drone Launching in the game turn is similarly bugged. It apparently counts the launching of drones by counting the number of
different types of drones launched, rather than the number of
each drone that is launched. This means that if you have just one Drone Launcher component on a ship, you can launch any number of drone type A that you have, as well as any number of drones or type B, C, and D.
Maybe I should make a new thread about this problem, as it doesn't seem to be pinging anybody's radar...
