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March 13th, 2001, 08:44 AM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Once I caught one of my partners trying to sneak a colony ship into one of my systems, I asked my ally to remove all of its ships from that system which they agreed to. I thought that was the end of the it, but a couple of turns later I went to check on that system, and my so called ally had colonized a planet in that system anyway.
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March 13th, 2001, 08:47 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I already program mine layers to lay mines using the "repeat orders" function. It takes a whole lot of hassle out of laying mines.
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March 13th, 2001, 03:26 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I'd like to be able to direct newly built ships to a central collection planet/system. In MOO you could set automatic pathing so that when the ship was born it automatically was routed to wherever you wanted it staged. This make it much easier to manage wartime production.
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Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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March 13th, 2001, 03:29 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I would also like to be able to set up collection routes. Similar to Railroad Tycoon where I can have a cargo ship visit various fighter production facilities and drop those fighters off at a central collection facility.
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Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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March 13th, 2001, 03:31 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Interface comment here.
I would like the screen to return to the system I was at when I told a ship to move out. Currently, you are viewing a system where a ship was produced, you tell the ship to move to wherever and the screen follows the ship (which is fine), but, it doesn't return to the screen from which you originated....it should.
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Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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March 13th, 2001, 04:02 PM
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Corporal
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Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Spyder - The feature you have asked for is already in the game!
Go to your empire screen and hit the Waypoints button. Creat a waypoint at your 'central collection area'
Then, go to the construction queue of your shipyard and hit the 'Set Move To' button... And pick your new waypoint. When a ship is produced here, it will automatically move towards the waypoint you have set. Just hit the 'Clear Move To' button when you don't want it anymore...
Codo
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March 13th, 2001, 04:09 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Cool! I'll try it. Thanks
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Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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