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January 19th, 2005, 10:39 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Forest Of Loren
Yeah all the units have insanely high defense, which, while definitely thematic, seems rather strong. I hope the nation has weak magic or something to account for it...
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January 20th, 2005, 05:41 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Forest Of Loren
Nice work.
But why hasn't anybody made a dwarf nation ?
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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January 20th, 2005, 05:58 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren
Don't worry. There will be pros and cons.
One of them are 5 of the units are only recruitable at the starting province.(Unicorn, Silver Unicorn, Moonlight Mistress, Treant and Waywatcher)
Another one is FoL recieved only 60% of normal resources and 80% gold due to lacking skill of getting/working with metal etc.
3 units and 5 commanders can be blessed, which also means you can only buy up to 10 each turn if you have a dominions strenght of 10 (so this one is both pro and con)
The screenshots are some days old so some of the stats are obligated. Wardancers def skill is 18
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February 8th, 2005, 08:05 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Forest Of Loren
Some news about this mod ?
Liga
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February 8th, 2005, 09:33 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Forest Of Loren
Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??
perhaps the developers might provide this option in one or more themes?
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February 9th, 2005, 12:59 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: Forest Of Loren
Quote:
NTJedi said:
Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??
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Now there's a thoroughly excellent idea. Ideally, we could have two versions of each nation - one used when played by a human, the other when played by a computer.
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February 9th, 2005, 06:15 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Forest Of Loren
That is a good idea.
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February 9th, 2005, 03:12 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Forest Of Loren
I like it too. Although the AI may still buy lots of worthless independents, at least it'll have good national troops. I recall someone else suggesting a mod to give weak independents (milia, etc.) extremely high resource cost to cut down on that problem too.
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February 11th, 2005, 05:48 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren
Still working on it, Liga. Just not in the same speed when I started it doing my vacation.
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February 12th, 2005, 05:05 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren
What is fully done:
Faery
Elven Partizan
Elven Warrior with sword
Elven Warrior with spear
Elven Archer (I may redo this, cuz I'm not happy with it)
Glade Guard
Glade Rider
War Dancer
Unicorn
Treant
Glade Guard Champion
Wardancer Champion
Glade Rider General
Silver Unicorn
Faery Queen
Waywatcher
Elven Druid
Elven Elder Druid
Flag
Banner
Which Still need to be done:
Forest Dryad
Scout
Elven hero
Willow Dryad
Forest Priestess
Moonlight mistress
Gods/Goddess to choose (3-5)
Random leaders which sometimes join your course. (4)
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