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December 8th, 2005, 12:29 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: New MP games (not blitz)?
i would join if it wasnt pbem (im a lazy ****)
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December 8th, 2005, 05:41 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: New MP games (not blitz)?
I could be able to host a game at work, but that would only last one and a half month before it has to be moved to a new server. But I would need an other code for dominions. And the game will have to be TCP/IP.
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December 8th, 2005, 08:29 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: New MP games (not blitz)?
I can host PBEM, already hosted 2 of them, and 1 in progress.
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December 8th, 2005, 10:54 AM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
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Re: New MP games (not blitz)?
Anything that makes national troops more prevalent, more useful, and more bettererer is a good thing, IMHO!
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December 8th, 2005, 01:13 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: New MP games (not blitz)?
No magic research at all. Just national and 0 level spell.
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December 8th, 2005, 01:36 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
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Re: New MP games (not blitz)?
Quote:
Folket said:
No magic research at all. Just national and 0 level spell.
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Is it even possible to limit spell levels? That could be very interesting.
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December 8th, 2005, 02:37 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New MP games (not blitz)?
Well.. you could leave score graphs on and watch for changes on the research graph to detect the savage cheaters... another house rule. I'm not sure eliminating magic would make for an interesting game, though. And wouldn't undead be ridiculously unbalanced?
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December 8th, 2005, 05:12 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: New MP games (not blitz)?
either outlaw them or just laugh at the fact that they will have very few people to command them (and all the fancy magic they can stuff on their pretender goes to waste)
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December 8th, 2005, 06:02 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New MP games (not blitz)?
AE Ermor with good scales? *shudder* eh, it probably sucks. Are there even any pretenders that start with enough Death to summon their big mage? If there is, then they have no problem summoning commanders. House rules usually feel icky to me in most other games. Usually they seem to unbalance things to the point where even more house rules are necessary. Witness Emporer in Online M:TG... ugh.
I'm still new enough at this game to where even the default settings are exciting; I can understand why expert players are looking for new challenges, though. What does everyone think of Chandrea4? It's small enough to where the game should move along, and with low magic the independent trinkets should be fun to find. I am WAY too inexperienced to suggest a head-to-head team game unless there are many to each side.
Well, I'm likely to go with whatever Ironhawk chooses if he still wishes to host.
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December 8th, 2005, 06:39 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New MP games (not blitz)?
I'm in a game on Chandrea now. It's a neat map but very small and not particularly forgiving if you get a poor starting spot. Lots of indies are downright nasty with multiple spellcasters (Lizard Shaman and Cursing comes to mind!) with items and bodyguards.
I'll play anything. I really don't care. I just want to play.
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