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  #21  
Old December 16th, 2005, 09:43 AM
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Default Re: Pythium Strategies

Quote:
shovah said:
this setup if almost impossible to kill without good magic beccause of the 40 protection and 9 regen per turn
I dunno; if you're up against C'tis, Ermor, Machaka, Vanheim, Jotunheim, Pangaea, or any nation with a single sorcery random, "good magic" means nothing more than a handful of D1 mages with decent precision. Assuming they can get within 25 range and survive for a round or two.
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  #22  
Old December 16th, 2005, 11:06 AM
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Default Re: Pythium Strategies

lol the standard was a joke... refers to the exciting pythian troop combos... Basically, there is no way to make hydras cost effective...10 hydras to take out tough indies, that's like 3000 gp ;p
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  #23  
Old December 16th, 2005, 11:10 AM

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Default Re: Pythium Strategies

standards can actually work with some magical aid and in cb mod non-seprent cult hydras are only 175 gold each. and the best part is they can even stand up to alot of later game troops (and work great with tarrasques and such
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  #24  
Old December 20th, 2005, 05:38 PM

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Default Re: Pythium Strategies

I have experience,but only with early/small games. . . 4 communicants/2 casters is a good combo, because the casters get +2 levels and, generally, fatigue means nearly nothing to them.

Would giving the communicants e.g. Wands of Wild Fire just wipe them out?
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  #25  
Old December 20th, 2005, 05:40 PM

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Default Re: Pythium Strategies

that sounds like a good idea (does casting from items give low fatigue?
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  #26  
Old December 20th, 2005, 05:42 PM
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Default Re: Pythium Strategies

communicants die like flies, if there is ever a battle that isn't completely lopsided, and so you'ld just be setting yourself up to lose the wands.

besides which, communicants often don't seem to want to cast spells, even before they fatique to a 100
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  #27  
Old December 20th, 2005, 05:54 PM

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Default Re: Pythium Strategies

aww :C i liked that idea, how bout a bow of war on each?
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  #28  
Old December 20th, 2005, 06:55 PM
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Default Re: Pythium Strategies

When Master casts a spell that targets just him (range: Caster), it affects the communicants as well. Try Phoenix Pyre...

I haven't tried this out in a long time. It might have changed or worked differently. However, there were some crazy things one could do with Jotun Jarls carrying Slave Matrices...

Never tested that, though. Lots of work for few tricks isn't worth it IMO. Jotunheim doesn't exactly shine as a Communion nation...
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  #29  
Old December 20th, 2005, 07:11 PM
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Default Re: Pythium Strategies

In my very limited experience, slave matrices don't work when placed on non-mages. Plus, you're going to have morale issues with a commander-heavy setup like that.
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  #30  
Old December 20th, 2005, 07:41 PM
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Default Re: Pythium Strategies

both those points are correct. It is certainly possible to use the "slave buff" effect to create mini-SCs, but it is usually a lot of work, and often a fragile setup.

communicants w/ a few buffs and phoenix pyre is a good plan though - still a lot of work to get going - and don't forget that your own mages have to run away...
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