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  #71  
Old October 11th, 2006, 02:30 PM
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Amos Amos is offline
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Default Re: Points for Slumbering gods too high

I have been asking for Save for years. Why would I stop now?

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view it as cheating
I dont know what you mean. How is it cheating? Every modern SP turn based game has Save function.
P.S. Pls dont tell me that this game is MP only.

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the --postexec switch and a little scripting should be able to give you that functionality
That kind of defeats my point of playing in Full screen mode.
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  #72  
Old October 11th, 2006, 03:15 PM

thejeff thejeff is offline
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Default Re: Points for Slumbering gods too high

Philosophical question, I suppose.
It seems like cheating to me because the game is designed to be played without saves. Lots of things are easily abusable if saves are used.
But as I said, it's SP. Do as you will.

As far as I know, --postexec should be able to call a script that copies the .trn file after every hosting even in Full screen mode. You'd have to rename the file and reload the game manually when you wanted to load a save game, but you should be able to play full screen. I haven't tried it.
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  #73  
Old October 11th, 2006, 04:35 PM
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Default Re: Points for Slumbering gods too high

It's your game, do what you will. But the devs designed it to NOT be the kind of game where you reload to fix your mistakes and fiddle with the random number generator. This is of course a contentious issue among gamers, so don't say that "every game should be x".

I refer you to this thread for some amusing reading, if you can take some potty language.

Qt3
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  #74  
Old October 11th, 2006, 05:01 PM
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Default Re: Points for Slumbering gods too high

In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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  #75  
Old October 11th, 2006, 05:11 PM

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Default Re: Points for Slumbering gods too high

Quote:
Amos said:
In my view its like censorship.
It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
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  #76  
Old October 11th, 2006, 05:27 PM

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Default Re: Points for Slumbering gods too high

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Leif_- said:
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Amos said:
In my view its like censorship.
It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
Yep, he hit the nail on the head. It is game design. That's all it boils down to. I happen to like it. It keeps the game flowing and its similar to real life. You consider all factors before taking action and you have to live with the decisions you make. If Hitler had a restart, maybe he wouldn't have begun a two front war.
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  #77  
Old October 11th, 2006, 05:29 PM

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Default Re: Points for Slumbering gods too high

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tibbs said:
If Hitler had a restart, maybe he wouldn't have begun a two front war.
I am not sure about that.
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  #78  
Old October 11th, 2006, 05:33 PM

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Default Re: Points for Slumbering gods too high

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DominionsFan said:
Quote:
tibbs said:
If Hitler had a restart, maybe he wouldn't have begun a two front war.
I am not sure about that.
True. He was a poor general.
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  #79  
Old October 11th, 2006, 06:22 PM
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Default Re: Points for Slumbering gods too high

While save games may be about game design, if people don't like the way saves are handled, then that's not very good game design.
I could program a game where you have to click "R" as many times as you can, until you can't anymore, at which point you get a message saying "you lose", it would be how I chose to design my game, do you think it will be popular?
To sum up my crappy example, just let the people have what they want so they can be happy, and let everyone play the way they like
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  #80  
Old October 12th, 2006, 03:19 AM
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Default Re: Points for Slumbering gods too high

Quote:
Amos said:
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
It's not censorship. I _hate_ when people start going on about "its (sic) like censorship" when they have no clue what censorship is.

What _this_ is, is game designers deciding what to make _easy_ for you. You can still cheat - you just have to copy the files by hand. They didn't even try to make it hard by encrypting with a timestamp/crc type mechanism so you can't reload without hacking files.

So - run windowed, or switch back and forth, or learn how to use the command line options or scripts and stop whining.
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