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March 29th, 2007, 02:40 PM
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Corporal
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Join Date: Jan 2002
Location: Ontario/Canada
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Processing
Hi Guys. Has anyone come across this problem? I’m hosting a simultaneous game with three other players. More then once while I attempted to process the turn, the blue bar would get so far and stop. The red and green bars do not appear. I have found out that when this happens if I don’t save a certain players plr the game will process. If his plr is saved then the processing will stop. The blue bar always stops at the same place.
Caius
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March 29th, 2007, 02:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Processing
Perhaps he sent a PLR file for the wrong turn?
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March 29th, 2007, 02:53 PM
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Sergeant
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Re: Processing
It happened to me twice on a PBW game I was running. I've no idea what causes it and it's supposedly "fixed" in 1.33
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March 29th, 2007, 03:11 PM
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Corporal
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Re: Processing
He has sent old plr files before, but the game still will process. He gets a turn of grief trying to change what the AI does those turns. We are playing ver 1.25. Group has not agreed to go to 1.33 as yet, maybe this is a good reason to patch. Thanks Imperator Fyron and GuyOfDoom for responding.
Caius
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April 6th, 2007, 10:15 AM
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Corporal
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Re: Processing
Hi guys. Has anyone heard of a fire wall disrupting a simultaneous game? Running out of reasons for one of the players causing game not to process. Wander if the fire wall could be the problem.
Caius
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April 6th, 2007, 02:03 PM
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Shrapnel Fanatic
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Re: Processing
If it is a PBEM game, then it is not possible for a firewall to have any effect on playing the game. No outgoing connections are made by the exe when you play a PBEM turn, or when you process one.
If it is a TCP/IP game, then yes, you need to forward ports.
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April 6th, 2007, 02:20 PM
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Corporal
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Join Date: Jan 2002
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Re: Processing
It is a PBEM game. It is only the one player that disrupts the processing. If his plr is left out game will process. His position in the game is #4 there is an AI in #3 and a surrendered human player was in #5. I’m #6 It has been mention among us this might be a cause of problem. We are all pulling our hair out trying to find the source of this. We get a couple turns to process properly then it stalls.
Caius
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April 6th, 2007, 06:42 PM
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First Lieutenant
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Re: Processing
double check you are all using the same version of SEV.
if you are using a mod, have the player re-install the mod (del the mod folder, download, and reinstall it)
and yes, I would definatly be using the latest version of SEV.
it's kind of a duh thing, there's so many fixes in it.
__________________
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April 6th, 2007, 07:27 PM
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Corporal
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Join Date: Jan 2002
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Re: Processing
We are all patched to 1.33 The processing problem happened in 1.25 as well. We are not playing a mod. The affected player has done a fresh installation. We just had two turns with the problem not showing it’s self. Then the last turn it was back.
Caius
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April 6th, 2007, 08:07 PM
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Shrapnel Fanatic
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Re: Processing
...Send the turn to Malfador? Sounds like it might be a game bug.
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