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June 18th, 2007, 09:30 PM
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Private
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Join Date: Oct 2003
Location: Fort Collins, CO
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Re: *windowed* SE4, running on windows!
Is this using the AHK scripts?
I'd love to see the scripts if so. I use gridmove from donationcoder.com and there may be some odd interactions 
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June 18th, 2007, 10:40 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: *windowed* SE4, running on windows!
All it does it look to see if the mouse button is being held down and if the mouse is within the top 30 pixels of SE4's window, it moves SE4 to match the mouse movements.
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June 19th, 2007, 02:57 AM
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Private
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Re: *windowed* SE4, running on windows!
I was wondering what language / scripts you used to make this. Do you use the AutoHotkey stuff from
www.autohotkey.com?
Could you share the scripts if so?
I would like to have this capability for some other program I can think of...
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June 19th, 2007, 06:44 PM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
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June 20th, 2007, 02:39 AM
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Private
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Re: *windowed* SE4, running on windows!
Thank you sir!
What is the play by commitee thing I read about?
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June 20th, 2007, 08:39 AM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Basically, it is bunch of players running pieces of one empire together. A little big like AI ministers, with more focus on controlling territory than empire-wide functions.
Everybody posts orders for the stuff they own into the forum, and I do the grunt work of merging and typing it all in before posting the results for the next turn.
See here:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
And here:
http://www.spaceempires.net/home/forum-c13.html
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June 20th, 2007, 01:41 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: *windowed* SE4, running on windows!
PBC is also highly Role Play oriented. Think of it as weaving a story, while playing and adding your one little part.
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June 21st, 2007, 03:06 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: *windowed* SE4, running on windows!
Any way to turn that off?
It sucks: SE4 does not re-draw nicely (flickers partly-drawn over the screen until it stabilizes), and the log window will be hidden behind the main SE4 window, means you have to click on "Space Empire IV" in the taskbar twice to make it appear .. each turn.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 21st, 2007, 09:26 AM
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Shrapnel Fanatic
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Re: *windowed* SE4, running on windows!
Shouldn't be hard to tweak. I'll post a new version tonight.
Uploaded.
Just hold scroll lock when you process the first turn (until the progress bar appears), and the minimize/restore on processing will be disabled until you restart the script.
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June 22nd, 2007, 05:05 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: *windowed* SE4, running on windows!
Works like a charm (after I figured out what a "scroll lock" key is ..  ). Thanks!
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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