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  #61  
Old June 18th, 2007, 09:30 PM

Quasar Quasar is offline
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Default Re: *windowed* SE4, running on windows!

Is this using the AHK scripts?

I'd love to see the scripts if so. I use gridmove from donationcoder.com and there may be some odd interactions
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  #62  
Old June 18th, 2007, 10:40 PM
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Default Re: *windowed* SE4, running on windows!

All it does it look to see if the mouse button is being held down and if the mouse is within the top 30 pixels of SE4's window, it moves SE4 to match the mouse movements.
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  #63  
Old June 19th, 2007, 02:57 AM

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Default Re: *windowed* SE4, running on windows!

I was wondering what language / scripts you used to make this. Do you use the AutoHotkey stuff from

www.autohotkey.com?

Could you share the scripts if so?

I would like to have this capability for some other program I can think of...
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  #64  
Old June 19th, 2007, 06:44 PM
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Default Re: *windowed* SE4, running on windows!

Uploading it here didn't work.
http://imagemodserver.mine.nu/other/...indowedsrc.zip
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  #65  
Old June 20th, 2007, 02:39 AM

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Default Re: *windowed* SE4, running on windows!

Thank you sir!

What is the play by commitee thing I read about?
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  #66  
Old June 20th, 2007, 08:39 AM
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Default Re: *windowed* SE4, running on windows!

Basically, it is bunch of players running pieces of one empire together. A little big like AI ministers, with more focus on controlling territory than empire-wide functions.
Everybody posts orders for the stuff they own into the forum, and I do the grunt work of merging and typing it all in before posting the results for the next turn.

See here:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

And here:
http://www.spaceempires.net/home/forum-c13.html
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  #67  
Old June 20th, 2007, 01:41 PM
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Default Re: *windowed* SE4, running on windows!

PBC is also highly Role Play oriented. Think of it as weaving a story, while playing and adding your one little part.
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  #68  
Old June 21st, 2007, 03:06 AM
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Default Re: *windowed* SE4, running on windows!

Quote:
Suicide Junkie said:
New version!
http://www.shrapnelcommunity.com/thr...?Number=527474

- Game Screen will minimize while the turn processes, and restore when complete.

Any way to turn that off?
It sucks: SE4 does not re-draw nicely (flickers partly-drawn over the screen until it stabilizes), and the log window will be hidden behind the main SE4 window, means you have to click on "Space Empire IV" in the taskbar twice to make it appear .. each turn.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #69  
Old June 21st, 2007, 09:26 AM
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Default Re: *windowed* SE4, running on windows!

Shouldn't be hard to tweak. I'll post a new version tonight.

Uploaded.

Just hold scroll lock when you process the first turn (until the progress bar appears), and the minimize/restore on processing will be disabled until you restart the script.
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  #70  
Old June 22nd, 2007, 05:05 AM
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Default Re: *windowed* SE4, running on windows!

Works like a charm (after I figured out what a "scroll lock" key is .. ). Thanks!
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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