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July 4th, 2007, 03:42 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Fireball firing weapon
If you want a weapon that fires fireballs, here's how you do it:
set damage to desired value
set nostrength
set area of effect
set sprite
set otehr desried stuff
The #fire command makes the damage type be fire, so that fire immune units are not affected.
Voila, instant fireball weapon.
This one has nothing to do with #secondaryeffectalways, which will be fixed in next patch.
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July 4th, 2007, 05:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Fireball firing weapon
But Edi: How do you set the sprite for a fireball? If you know I would be very happy to hear. And the #aoe command doesn't work.
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July 4th, 2007, 07:22 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Fireball firing weapon
Indeed. There's no way (that we know) to set a fireball-esque sprite (or particle effect or whatever) and aoe on weapons doesn't work and never has.
But other than those slight problems, Edi's spot on
Oh and fireballs do fatigue damage as well as fire aoe damage.
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July 4th, 2007, 09:27 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Fireball firing weapon
Okay, so if aoe is foxed for next patch, then that would be the solution. It's in the list in red anyway.
Assuming we got #aoe working and we know we get #secondaryeffectalways with next patch, then setting a slightly larger aoe for a #secondaryeffectalways weapon that only does AN fatigue damage would work.
I'll take this up with Johan when he comes back from India.
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July 4th, 2007, 09:27 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Fireball firing weapon
Didn't somebody have a list of flysprites? A firebally effect has got to be somewhere in there.
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July 4th, 2007, 10:04 AM
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National Security Advisor
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Re: Fireball firing weapon
If someone has a list of flysprites other than those in the modding manual, that would be great.
I sort of suspect that a real fireball isn't actually a sprite though - sprites are fixed animations, where as I think the fireball flight is some kind of particle effect, with lighting and so on. Seems to me it must be done differently somehow.
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July 4th, 2007, 10:27 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Fireball firing weapon
I took a look, but didn't find a flysprite list. There are some effect lists and such. DrPraetorious could perhaps get a list of flysprites from the game and testing those could get us a coherent, usable list. Might be worth to ask him.
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