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  #11  
Old June 9th, 2002, 10:05 AM

dumbluck dumbluck is offline
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Default Re: Exploiting Asteroid Belts

Thanx for the clarification.
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  #12  
Old June 9th, 2002, 06:10 PM

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Default Re: Exploiting Asteroid Belts

Just ran into a second system (same game) containing a collection of asteroid belts and no planets.

Thanks for the clarification about space ports. I can now send remotes to both these systems and start exploiting the abundance of resources there and they will be added to my empire's coffers.
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  #13  
Old June 10th, 2002, 12:42 AM
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Default Re: Exploiting Asteroid Belts

<steps in authoritatively>

No, the REAL rule is: Only one ship or unit (or unit group in early Versions) can mine a planet or asteroid sector at a time. (That's right, planets can be remote mined, but only if they are uninhabited. No, they do not need to be colonizable or breathable.) So the best strategy is probably to build a starbase with about 20 remote miner components (or however many will fit) over each asteroid sector you want to mine. (Bases have a 50% maintenance reduction, which is QUITE useful for a remote miner.) Or, you can use large satellites, which have no maintenance at all, but unless you are playing with a really outdated Version, only one satellite will be able to mine in each sector. So you want a satellite layer with only 1 sat launcher so you don't go wasting satellites all over the place. If you ARE using the old Version (maybe 1.30 and before, I don't remember), just plop about 100 sats over the asteroid sector and watch the income roll in!

Oh yes, and if you get lucky and find a planet with moons that are also rich in resources... your miners will mine their full capacity from EACH planet or moon... don't ask how they do it, but they do!

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  #14  
Old June 10th, 2002, 12:45 AM

AeoN2 AeoN2 is offline
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Default Re: Exploiting Asteroid Belts

Quote:
Originally posted by Spoo:
quote:
I think that you should be able to influence what gets made.
Or have it so that created planets are automatically of your home type and atmosphere.
I think the type should be determined by the type of asteroid (rock or ice) and the atmosphere either random (but set with the asteroir at game generation) or automatically your race's atmosphere, or automatically no atmosphere (needs to be terraformed after being created).

Anyone know if any of these things would be possible with mods? or is this hardcoded in stellar manipulation?

If it was possible then it would be cool to do, and quite probably boost gas worlds alittle, so that gas world races don't get a disadvantage.

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  #15  
Old June 10th, 2002, 12:48 AM

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Default Re: Exploiting Asteroid Belts

I've always been a bit miffed that remote mining wasn't more useful. I think that probably the best modification that could be made would be to reduce the size of the mining components so that they fit in a small satellite (and that they increased in capabilities quickly)

I think that remote mining will play a huge part in our economy once we make it off the planet...mostly because people would rather have a dirty smelly mine on a far away asteroid than next to their house.

In fact, maybe mineral miner facilities should generate unhappiness.
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  #16  
Old June 10th, 2002, 12:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: Exploiting Asteroid Belts

"No, the REAL rule is: Only one ship or unit (or unit group in early Versions) can mine a planet or asteroid sector at a time. (That's right, planets can be remote mined, but only if they are uninhabited. No, they do not need to be colonizable or breathable.) "

Hrrrrrrrrrm. OK, I was wrong on this point.

"Or, you can use large satellites, which have no maintenance at all, but unless you are playing with a really outdated Version, only one satellite will be able to mine in each sector."

But not on this one!

I'm using Gold 1.67, and one sat per resource type will mine.

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[ June 10, 2002, 00:04: Message edited by: Phoenix-D ]
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