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May 27th, 2009, 02:18 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Bloodless - Less micro game [running]
I decided to get start a game on Llamaserver with less micromanagement than usual. Envisioned starting date is June 4-5.
Mod is uploaded.
Era: Middle Age
Research: Difficult
Sites: 60
Players: 8-10
Gold and Resources: 125%
HoF: 10
MaP: Primea (semirandomized)
http://forum.shrapnelgames.com/showthread.php?t=37593
Victory condition: by player's agreement
Mods
CBM 1.5:
http://forum.shrapnelgames.com/showthread.php?t=43120
Bloodless:
http://forum.shrapnelgames.com/showt...540#post694540
Streamers&Standards:
http://forum.shrapnelgames.com/showthread.php?t=39989
Turns: 24h initially
Custom mod features & rules:
1. No Blood Magic
2. No Gem factories
3. No Ashdod
4. No Uber Bonus sites
5. No Tartarians
6. NAP in first 10 turns
Nations joined so far
1. Dragar - TC
2. Valerius - Eriu
3. Alpine Joe - Ermor
4. LoloMo - Mictlan
5. Ossa - Ulm
6. P3D - Pythium
7. Fakeymcfake - Shinuyama
Last edited by P3D; June 17th, 2009 at 04:53 PM..
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May 27th, 2009, 02:53 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Bloodless - Less micro game [recruiting]
Nice concept! I'll give TC a go
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May 27th, 2009, 03:54 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [recruiting]
Interesting idea. Eriu, please.
But how will you remove blood magic from the game?
Also, will this be a llamaserver game?
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May 27th, 2009, 11:11 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Bloodless - Less micro game [recruiting]
I'll jump in as Ermor
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May 27th, 2009, 01:53 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Bloodless - Less micro game [recruiting]
I love this idea, especially the no tartarians! Mictlan please (MA Mictlan has no recruitable mages with blood).
To remove blood magic, I suggest setting all Blood magic spells to level 9, or cost the max number of slaves to cast.
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May 27th, 2009, 02:03 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Bloodless - Less micro game [recruiting]
I'd join as Ulm
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May 28th, 2009, 01:47 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Bloodless - Less micro game [recruiting]
Slightly OT, but I've seen "Banned Spells" mentioned now in a couple game threads. Which spells are they?
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May 28th, 2009, 01:15 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Bloodless - Less micro game [recruiting]
At least Utterdark, Burden of Time, Arcane Nexus, and honestly I'd put the Forge into the group.
I will be on a conference next week, so I will have time to make the custom mod.
Blood will be edited out through deleting or modifying spells and items.
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May 30th, 2009, 10:40 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Bloodless - Less micro game [recruiting]
Started modding - all the undesired spells (all blood, forge, tartarians, ud, an, ac) are edited out. Blood sites and items are to follow.
A masochist could still use bloodhunting to empower scouts to research, but that's about it.
Game is still recruiting.
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June 1st, 2009, 09:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Bloodless - Less micro game [recruiting]
Looking forward to this game/mod. Will blood stones still be available in some form as path boosters?
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