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View Poll Results: Would you object to CBM adding spells/summons?
No 40 67.80%
Yes 13 22.03%
I don't use CBM 6 10.17%
Voters: 59. You may not vote on this poll

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  #11  
Old September 5th, 2009, 12:02 AM

quantum_mechani quantum_mechani is offline
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Default Re: New spells/summons

Quote:
Originally Posted by Ballbarian View Post
Why not simply create an optional CBM "companion" spell mod? Might be hard to balance everything with an external option, but maybe worth a thought.
Perhaps I should have been more specific in the opening post- what I am getting at is should spells/summons be included in the standard CBM complete mod.
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  #12  
Old September 5th, 2009, 02:43 AM
Squirrelloid Squirrelloid is offline
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Default Re: New spells/summons

afaict, the purpose of CBM is to bring the game to a better more interesting balance point. Adding new end-game summons could certainly help do that, as could other spells. Thus it seems perfectly within the realm of CBM to make such a change.

I wouldn't see this as any more major than the reorganization of the items with respect to construction level.
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  #13  
Old September 5th, 2009, 07:28 AM

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Default Re: New spells/summons

I don't mind because I already know qm is very conservative about this stuff and it already contains the new heroes, a handful of which have new graphics, so the theory point is already breached.
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  #14  
Old September 5th, 2009, 07:44 AM

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Default Re: New spells/summons

I voted no, but don't get crazy with adding new stuff. Also, I'd like to see Tarts nerfed further.
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  #15  
Old September 5th, 2009, 07:59 AM

Sombre Sombre is offline
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Default Re: New spells/summons

Edit - Nevermind. I was being silly.
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  #16  
Old September 5th, 2009, 08:03 AM

llamabeast llamabeast is offline
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Default Re: New spells/summons

Oh man, I voted "yes" when I meant "no". It's because of the sneaky wording - "would you object" rather than "would you like"!

Edit: I guess my bungle just cancels Tolkien's, so the results are accurate again.
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  #17  
Old September 5th, 2009, 10:29 AM
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Default Re: New spells/summons

i voted no when i meant yes. this truly is a crafty poll. now that i voted no, i guess i don't object. it would be nice to have some good documentation on anything new that gets added though.

thanks for cb qm!
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  #18  
Old September 5th, 2009, 11:20 AM
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Default Re: New spells/summons

If the early spells/summons would help those nations needing help early on, and if there would be some other end game in addition to Tartarian factors, then I think new spells and summons would be most welcome.

For example I like the idea behind Burnsaber underwater project; to give more variety at early levels, and to bring new and interesting options to nations which are pretty weak early on.
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  #19  
Old September 5th, 2009, 11:29 AM
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Default Re: New spells/summons

Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Tolkien View Post
Oi, I accidentally voted no when I meant to vote yes.
You mean yes when you meant no?
Doh, I meant no. Fortunately, I voted no.

Your poll hath confused me, qm.
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  #20  
Old September 5th, 2009, 11:43 AM

Executor Executor is offline
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Default Re: New spells/summons

Dammit, voted yes meant no.

I wouldn't mind new spells and items added but I think it would be better to keep it separate from the CB mod.
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