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	| View Poll Results: Would you object to CBM adding spells/summons? |  
	| No |      | 40 | 67.80% |  
	| Yes |      | 13 | 22.03% |  
	| I don't use CBM |      | 6 | 10.17% |  
	
 
 
	
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				September 5th, 2009, 12:02 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: New spells/summons 
 
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					Originally Posted by Ballbarian  Why not simply create an optional CBM "companion" spell mod?  Might be hard to balance everything with an external option, but maybe worth a thought. |  Perhaps I should have been more specific in the opening post- what I am getting at is should spells/summons be included in the standard CBM complete mod. |  
	
		
	
	
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				September 5th, 2009, 02:43 AM
			
			
			
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			| Major General |  | 
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				 Re: New spells/summons 
 afaict, the purpose of CBM is to bring the game to a better more interesting balance point.  Adding new end-game summons could certainly help do that, as could other spells.  Thus it seems perfectly within the realm of CBM to make such a change.
 I wouldn't see this as any more major than the reorganization of the items with respect to construction level.
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				September 5th, 2009, 07:28 AM
			
			
			
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 BANNED USER |  | 
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				 Re: New spells/summons 
 I don't mind because I already know qm is very conservative about this stuff and it already contains the new heroes, a handful of which have new graphics, so the theory point is already breached. |  
	
		
	
	
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				September 5th, 2009, 07:44 AM
			
			
			
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 Captain |  | 
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				 Re: New spells/summons 
 I voted no, but don't get crazy with adding new stuff. Also, I'd like to see Tarts nerfed further. |  
	
		
	
	
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				September 5th, 2009, 07:59 AM
			
			
			
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				 Re: New spells/summons 
 Edit - Nevermind. I was being silly. |  
	
		
	
	
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				September 5th, 2009, 08:03 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: New spells/summons 
 Oh man, I voted "yes" when I meant "no". It's because of the sneaky wording - "would you object" rather than "would you like"!
 Edit: I guess my bungle just cancels Tolkien's, so the results are accurate again.
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				September 5th, 2009, 10:29 AM
			
			
			
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 Colonel |  | 
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				 Re: New spells/summons 
 i voted no when i meant yes.  this truly is a crafty poll.  now that i voted no, i guess i don't object.  it would be nice to have some good documentation on anything new that gets added though.  
 thanks for cb qm!
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				September 5th, 2009, 11:20 AM
			
			
			
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				 Re: New spells/summons 
 If the early spells/summons would help those nations needing help early on, and if there would be some other end game in addition to Tartarian factors, then I think new spells and summons would be most welcome.
 For example I like the idea behind Burnsaber underwater project; to give more variety at early levels, and to bring new and interesting options to nations which are pretty weak early on.
 
				__________________There are three kinds of people: Those who can count and those who can not.
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				September 5th, 2009, 11:29 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: New spells/summons 
 
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					Originally Posted by quantum_mechani  
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					Originally Posted by Tolkien  Oi, I accidentally voted no when I meant to vote yes.
 |  You mean yes when you meant no?   |  Doh, I meant no. Fortunately, I voted no. 
 
Your poll hath confused me, qm.  |  
	
		
	
	
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				September 5th, 2009, 11:43 AM
			
			
			
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 Major General |  | 
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				 Re: New spells/summons 
 Dammit, voted yes meant no.   
I wouldn't mind new spells and items added but I think it would be better to keep it separate from the CB mod. |  
	
		
	
	
	
	
	
	
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