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  #311  
Old December 7th, 2009, 02:29 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

want to trade fire gems for nonfire gems of any type...

willing to also trade astral gems for nonfire gems (I'll trade as many astral gems to a player as fire gems as he also requests... 2:2 ratio)
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  #312  
Old December 8th, 2009, 04:45 PM

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Default Re: Overlords - Game Thread. (playing)

So wait, Machaka's sieging my capital. As an overlord, isn't that prohibited?
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  #313  
Old December 8th, 2009, 05:06 PM
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Default Re: Overlords - Game Thread. (playing)

D'oh! So it is!

My bad, I misunderstood that rule . For some reason I just read that I was not allowed to actually storm his capital, and I've kinda been playing on autopilot since I was killed.

What can be done here? I'm really sorry I haven't been paying close attention for some time. Do we know what the machine will do if I just go AI?

---

Well, I could just send him a bunch of gems and stuff and then call it even? Would that satisfy everyone?

Although I'm still not sure what we'd do if I went CPU and the CPU marches back onto his cap.
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  #314  
Old December 8th, 2009, 05:53 PM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

Just leave the cap and don't worry about what the AI does. If that's your gatestone army teleporting a few provinces away is probably good enough.
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  #315  
Old December 8th, 2009, 06:05 PM
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Default Re: Overlords - Game Thread. (playing)

Okay, army is walking away. I will set myself to AI next turn.

Really, though, Overlords should be able to siege the capital of any normal who is sieging their capital .
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  #316  
Old December 8th, 2009, 06:35 PM

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Default Re: Overlords - Game Thread. (playing)

Yeah, that capitol rule is too stupid to be allowed to live.
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  #317  
Old December 8th, 2009, 07:01 PM
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Default Re: Overlords - Game Thread. (playing)

wish a normal was sieging my capital...
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  #318  
Old December 9th, 2009, 12:15 AM
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Default Re: Overlords - Game Thread. (playing)

The Overlord rules about cap sieging are just incredibly bad. This game was an experiment, and the experiment has been done, and found lacking. It's probably about time to end it now, and try again with some modified rules. Any winner of this game could not be proud of their win.
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Last edited by Lingchih; December 9th, 2009 at 12:28 AM..
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  #319  
Old December 9th, 2009, 12:29 AM

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Default Re: Overlords - Game Thread. (playing)

Making a completely new game (and map) will definitely take a lot of work. It could be several weeks before a new game started. If everyone agrees that the overlord capitol attacking restrictions are too stupid to be playable (and I agree that it is), you could always play assuming that rule doesn't exist for the rest of the game. The main reason it was implemented anyway was to prevent overlords from killing normals off really quickly at the start of the game. I'm pretty sure that's been accomplished at this point.

If you all would rather just play a new game and try to get the rules right this time, we can end the game and start working on a new map and the revisions now.

By the way, is there anyone reading this that could make a map? I don't have any mapmaking programs right now (unless you count rpgmaker 2000), which would make it difficult for me to come up with a map that would meet the demands that seem to be needed. I can handle all the map commands, I just can't create a usable image. Maybe I should post this in the maps&mods section.
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  #320  
Old December 9th, 2009, 12:35 AM
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Default Re: Overlords - Game Thread. (playing)

Hmm, I could support a rule change at this point in the game, so that Overlords could now siege normal caps. I think it would keep the game viable and playable, without having to start a whole new game.
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