|
|
|
|
|
May 15th, 2010, 12:33 PM
|
|
Sergeant
|
|
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Moding a Goneberserk Unit..
How can I create a unit that has goneberserk from the start of battle?
Is there a unit I can copy stats from?
|
May 15th, 2010, 05:47 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Moding a Goneberserk Unit..
You can't and no, there isn't.
Gone berserk only manifests is a berserker is wounded or through certain items (Sun Sword, Flesh Eater, the wolf pelt armor)
|
May 15th, 2010, 08:35 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Moding a Goneberserk Unit..
You could probably give a commander a #onebattle spell that casts touch of madness. I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod.
|
May 15th, 2010, 10:58 PM
|
|
Sergeant
|
|
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Moding a Goneberserk Unit..
Quote:
Originally Posted by Graeme Dice
You could probably give a commander a #onebattle spell that casts touch of madness. I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod.
|
Touch of madness selfinflicts the caster?
|
May 15th, 2010, 11:17 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Moding a Goneberserk Unit..
All the slayer commanders in that mod cast a berserk spell at the start of combat. It seems that when they've got things near them it won't always get the commander too. It usually does though.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
May 16th, 2010, 01:28 AM
|
|
Sergeant
|
|
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Moding a Goneberserk Unit..
I see... There must be a way to do it. There is an item that gives you the goneberserk skill upon equipment. Would there be a way to script it into a commander or unit through that item perhaps?
|
May 16th, 2010, 11:31 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Moding a Goneberserk Unit..
Only by giving it to the commander in a map file. Not doable through mod.
|
May 16th, 2010, 12:26 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
|
|
Re: Moding a Goneberserk Unit..
maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
|
May 16th, 2010, 10:05 PM
|
Second Lieutenant
|
|
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
|
|
Re: Moding a Goneberserk Unit..
Quote:
Originally Posted by Swan
maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
|
You can't #onebattlespell custom spells.
|
May 16th, 2010, 11:39 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Moding a Goneberserk Unit..
Quote:
Originally Posted by elmokki
Quote:
Originally Posted by Swan
maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
|
You can't #onebattlespell custom spells.
|
Sure you can.
You #copyspell an existing spell to a custom slot, then overwrite the original.
For example I used this code in my Rohan mod:
-------------One Battle Spell for King of Rohan---------------
#newspell
#copyspell 166
#end
#selectspell 166
#clear
#school -1
#researchlevel 0
#damage 2321
#nreff 4
#range 1
#effect 1
#end
---------------------------------------------------
The end result was that the original spell in slot 166 worked fine and I was able to use #onebattlespell to spawn a group of royal guards for the King of Rohan.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|