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  #1  
Old April 13th, 2013, 04:38 AM

jivemi jivemi is offline
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Confused Golden Talon Campaign

Hi folks. Just tried the Golden Talon campaign a second time, and still can't get past the second battle. The designer claims it's easy so I'm beginning to feel inadequate .

It took me 6 (of 12, supposedly) turns to cross the stream--off-road movement is at most 2 hexes for leg units--and then the scenario ended after turn 11, with a score of something like 850 to 560. Might've had a marginal with the full 12 turns, since my tanks were within striking distance of 3 VH's worth about 150 points . In any case a decisive win was out of the question; the last, most valuable VH is about 22 hexes from the starting line.

Not that I'm complaining. It was fun anyway, but sure would be nice to play the whole campaign.

Addenda: Here (I hope) are some early saves from the belatedly successful (as per the double post below) second battle of the campaign. Hope you can open them if you're interested, since this Windows 10 format doesn't "feel" quite right. Anyway FWIW:
Attached Files
File Type: rar Golden Talon Setup.rar (47.8 KB, 276 views)
File Type: rar Golden Talon T3.rar (72.8 KB, 289 views)
File Type: rar Golden Talon T6.rar (63.2 KB, 281 views)

Last edited by jivemi; June 4th, 2017 at 09:54 PM.. Reason: correction
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  #2  
Old June 4th, 2017, 02:36 AM

jivemi jivemi is offline
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Default Re: Golden Talon Campaign

Belay my last. Finally got past the second battle after restarting the campaign from scratch.

--Spoiler Alert--

THIS time lots more support points were spent on artillery instead of tanks (had only 3 Shermans this time; IIRC had 9 or something the last go). Also loaded most of 3 rifle platoons on trucks and tanks at setup to speed things up. Took meticulous care on the pre-battle barrage and after, having most enemy units suppressed on discovery. Just missed taking the last objective at the end (turn 12).

It was no cakewalk though. Lost one Sherman to a clevery sited Pak 75 across the stream when the building the tank was "hiding" behind was on the lower part of a bluff so it didn't block LOS. Most objectives were cheap-charlies at only 10 to 40 points, with just a couple at 100. Plenty of low-budget German units--my guys were at full encyclopedia price while theirs were about one-third cost (9-man panzer grenadier squads at 6 points, 80mm mortar sections at 8 for example)--to bog down an already sluggish advance further impeded by mortar barrages. And the designer says the NEXT battle is the tough one. Sheesh.

Wish me luck folks. I'll sure need it!

Last edited by jivemi; June 4th, 2017 at 02:49 AM..
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Old June 4th, 2017, 05:05 PM

Ts4EVER Ts4EVER is offline
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Default Re: Golden Talon Campaign

Sometimes I think some of the earlier scenarios and campaigns were made for older versions that had some different mechanics.
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Old June 4th, 2017, 06:26 PM
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Default Re: Golden Talon Campaign

Quote:
Originally Posted by Ts4EVER View Post
Sometimes I think some of the earlier scenarios and campaigns were made for older versions that had some different mechanics.
They were also made using a different price structure and that may be a factor.....maybe but unit speeds etc won't differ all that much if at all.....price however could
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Old June 4th, 2017, 08:05 PM
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Default Re: Golden Talon Campaign

Terrain costs also differ - e.g fields now cost another MP, and trees cost more for vehicles since s few versions back.
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Old June 4th, 2017, 10:03 PM

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Default Re: Golden Talon Campaign

There was only one field which affected a single platoon, while trucks and tanks plied mainly along the roads. Given winter movement restrictions though the scenario could've used an extra turn or two.
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