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  #81  
Old June 10th, 2003, 09:15 PM
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Default Re: A Moo3 Reject

He means 30 cents from each of us
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  #82  
Old June 10th, 2003, 09:32 PM
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Default Re: A Moo3 Reject

Yes, that is what I was talking about.
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  #83  
Old June 11th, 2003, 01:42 AM
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Default Re: A Moo3 Reject

Quote:
Originally posted by Imperator Fyron:
Mondu:
As this is a niche game in a niche market, we don't get too many irrate 12 year olds that have too much time on their hands here (well... people with the psychological development of 12 year olds, at any rate). This is why there tend not to be any flames around here, and why the people are helpful and friendly. Hmm... that sounds kinda elitist. Well... maybe not. Oh well, too late to remove it now either way!
Hi all. I just thought I'd resurrect this thread, this time on another tangent.

Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ?

I think SE IV appeals to gamers with a certain level of maturity. Those who have gone beyond 'instant gratification' and realize that the best rewards come from beating the greatest challenges.

In my opinion this forum is the best place on the Internet. Let's all work to keep it that way.

Fyron : I try not to be elitist, but the standards out there are just SO LOW !!
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  #84  
Old June 11th, 2003, 10:21 PM
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Default Re: A Moo3 Reject

Quote:
Originally posted by Atrocities:
The problem is that QS did not listen to its testers and did not listen to fans. They just decided to make a camel.
Dunno about the testers but they did listen to the fans... or at least pretended to... for the first year or two... then the rest of the development time was spent telling everybody "it's gonna be OK" while taking out anything interesting that had actually been implemented...
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