.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 21st, 2004, 05:15 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Any way to mod ship sizes and tech

Is there any way to mod the game so that one can increase the space on each ship size and perhaps add extra big ships ie space ships with 5000 unit spaces ?

Or to add intermediate ship types ie escort 2 (between escort and frigate size) and likewise ?

Like to see more ship sizes within the next patch to MM if you are reading this !
Reply With Quote
  #2  
Old January 21st, 2004, 05:48 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Any way to mod ship sizes and tech

Yes, you can add new ship sizes by editing the file "VehicleSize.txt" in the Data directory.
Reply With Quote
  #3  
Old January 21st, 2004, 05:53 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Any way to mod ship sizes and tech

Check out my mod it has many new ship and unit sizes including worldships
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #4  
Old January 21st, 2004, 05:54 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Any way to mod ship sizes and tech

Thankyou id still like to see it as a expanded option available in the 1.85 patch when it realised ie say 3 intermediate ship sizes added in the game ie a medium sized ship that is still 20% harder to hit.
Reply With Quote
  #5  
Old January 21st, 2004, 05:56 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Any way to mod ship sizes and tech

Can you provide a link direct to that file - also do i need to change the tech data to allow for these extra ship sizes ?
Reply With Quote
  #6  
Old January 21st, 2004, 06:07 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Any way to mod ship sizes and tech

By file I assume my mod

http://www.spaceempires.net/files/cw/Invasionbeta24.rar

and to add new ships you must first add them in the vehiclesize.txt then add the extra research levels into the techarea.txt both of these files are located in c:\space empires IV gold\data or where ever you installed you se4 game

[ January 21, 2004, 04:11: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #7  
Old January 21st, 2004, 06:16 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Any way to mod ship sizes and tech

Most mods add extra ship sizes. Ultimate Vehicle Sizes has the most, as should be evident from its name. Adamant has probably the 2nd or 3rd most sizes of ships, discounting mods that directly incorporate the Ultimate Vehicle Sizes mod.

http://www.malfador.com/se4mods.html
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old January 21st, 2004, 09:29 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Any way to mod ship sizes and tech

remember that if you add too much stuff it wraps around to zero
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #9  
Old January 21st, 2004, 09:46 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Any way to mod ship sizes and tech

There is about 0 chance of added ship sizes in the new patch. plenty of mods already do it, and Malfador's focus isnt so much on adding features after this many years. Hopefully the focus is on SE5.

Ships can go up to maxint in KT. somewhere about 65K. you will need to make sure that components dont raise things like hitpoints or shields over that number, which may be problematic since ships tend to have more HP than KT.

my old Grit Tech mod (maybe i'll get back to it) didnt add significant numbers of hull types, but it did break them into categories. Essentially small medium and large, with more naval names than that. so of the 9 standard warship sizes in the unmodded game, I had 3 in each Category. Each was its own tech tree, and theoretically had its own advantages and function. Small Ships (ES, FG, DS) were 200-500. Capital Ships (the 3 cruiser hulls) were 1000-2500. Ships of the Line (BB, DN, BA) were 5000-10000.

I did run into problems where you could just pack too many components onto the larger ships, but that could probably be fixed with mounts. maybe i'll get back to it someday.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.