Ebonyknight:
Oh yes, the Small Map is far more interesting against the AI. I play it on Small, with Max Number of AI players. I dont add in the Neutrals on Small anymore as I found that it tended to stifle the AI players expansion too much.
They would end up with too few planets colonized and this led to unbalanced Econs that hampered their ship production. I think the Neutrals work out better on the Medium+ maps.
And yes, the AI can be pretty bloodthirsty in the opening stages of the game. I think there is a negative modifier to its treaty acceptance logic for the first 50 turns or so. On a small map, that can seem like forever when you are engaged in an Escort and Frigate war from about turn 5.
Also, if you give it the 'Low Bonus' it can definately outproduce you in the early stages and everything else being equal, numbers will tell. Its not entirely fair to a HUMAN player in these early stages, but it sure does make it tense.
Also, there is a pretty large feeling of accomplishment when you finally DO beat it down and stomp their Homeworld. Of course just about that time, another AI race come waltzing in with Tech that is MILES ahead of your cuz all its been doing is expanding while you've been fighting for your life!
But overall, I think this makes for a far better game than the typical 'build until I'm ready to come out and play' that tends to happen on the larger maps.
Talenn