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April 7th, 2001, 03:25 PM
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Captain
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In need for a few beta testers!
I am building an events files that has a larger number of new events. I would like a couple of people to help me test some of them. If you are interested let me know.
[This message has been edited by Dracus (edited 07 April 2001).]
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April 7th, 2001, 05:13 PM
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Sergeant
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Re: In need for a few beta testers!
What kind of events did you have in mind?
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April 7th, 2001, 05:20 PM
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Captain
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Re: In need for a few beta testers!
Just some things different from the normal star destroyed, planet destroyed. Some events that increase pop, etc. And some more neg events. It just that it takes forever to get the game to do events even at the highest settings. so it is a little hard to test each one by my self.
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April 7th, 2001, 05:35 PM
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Shrapnel Fanatic
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Re: In need for a few beta testers!
How do you test it right now? I would suggest the following:
-2 human players only
-large galaxy (so theres more stuff to get hit by random events) if thats the way it works, otherwise use small
-all ministers on except politics
-make a partnership treaty on first contact
-do not choose x years of peace as victory condition.
-For the first few tests, artificially inflate the likelyhood of your new events so they happen almost every turn
Then, you can just flip through turns, and scroll through the log for each player.
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Things you want:
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April 7th, 2001, 06:32 PM
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Captain
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Re: In need for a few beta testers!
I have already tried all these things.
Even if you change the events occurance to 100 it does not occur every turn. I have ran 30 turns with no events occuring. I am at a lost on figuring out how to test these events .
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April 7th, 2001, 09:46 PM
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General
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Re: In need for a few beta testers!
quote: Even if you change the events occurance to 100 it does not occur every turn. I have ran 30 turns with no events occuring.
Could this be another place where the value is in tenths of a percent? If 100=10%, the probability of going 30 turns without an event is still over 4%.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 7th, 2001, 09:49 PM
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Captain
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Re: In need for a few beta testers!
Most likely but the you change the number to let's say 101, the game error with a can't load file. so there is no way to that I can find to do quick tests on event files.
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April 10th, 2001, 10:51 PM
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Major
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Re: In need for a few beta testers!
I assume you changed the "Event Percent Chance Low/Medium/High" settings in Settings.txt. You might want to change all 3 to be 100%, just to cover yourself on game setup (i.e., forget to change event probability). BTW, since the default values are 5, 10 and 25 respectively, either the numbers are in tenths of a percent (unlikely, given the error message you encountered) or the game only checks for events at certain times (say, once per 10 turns). Otherwise, events would already be happening at a pretty fast rate.
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April 12th, 2001, 10:52 AM
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Sergeant
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Re: In need for a few beta testers!
Dracus, I would love to help playtest this. It sounds like something that I'd really like to put into DevnullMod when it's ready...
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April 12th, 2001, 02:19 PM
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Captain
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Re: In need for a few beta testers!
I have changed all the setting to 100 still no luck.
Dev,
I will have it completed asap and will post a copy for you to help me test. I have a couple more idea's I want to add. May have to remove some, if they don't work once they are tested.
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