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October 29th, 2003, 05:41 PM
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National Security Advisor
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Re: Anyone working on a modding tool yet?
Sj has a slot modder and a store modder out; I don't know of anything else.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 30th, 2003, 02:07 AM
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Private
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Anyone working on a modding tool yet?
I was wondering if anyone has started work on a modding utility for the data files in starfury - like the editors for se4. Or should I just start up VB and make on myself?
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November 3rd, 2003, 06:28 PM
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Sergeant
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Re: Anyone working on a modding tool yet?
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Weird Worlds Rocks!
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November 3rd, 2003, 07:27 PM
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Shrapnel Fanatic
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Re: Anyone working on a modding tool yet?
I have a nifty VB library of functions for working with MM style datafiles if you want.
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November 3rd, 2003, 08:07 PM
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General
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Re: Anyone working on a modding tool yet?
You do? VB 6, VB.NET, or some other Version? Post them, I might be able to use those... nah, I never get anything done
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The Ed draws near! What dost thou deaux?
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November 3rd, 2003, 10:17 PM
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Shrapnel Fanatic
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Re: Anyone working on a modding tool yet?
http://imagemodserver.mine.nu/miscel...-functions.zip
Most of it is meant for dealing with one-liner strings from the text files.
For example,
X$ = addvalue(X$,n)
This looks for the := and then adds n to the number it finds there. Non-numbers or words count as zero and are changed into just n.
"Get/Set first pos number" is for those "Ability # name := blah blah" type lines.
The "Get/Set nth value" functions is a generalization of the previous, and is great for working on the damage at range line.
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November 4th, 2003, 03:42 AM
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Re: Anyone working on a modding tool yet?
You don't like comments, do you, SJ?
I've been spoiled by the latest IDEs' "you type a dot after something and it tells you all its properties and methods" and "you type an opening parenthesis and it tells you all the function's arguments"... and I STILL need comments to jog my memory!
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November 4th, 2003, 05:07 AM
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Shrapnel Fanatic
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Re: Anyone working on a modding tool yet?
Heh. What's a comment, and how do I do a goto in this language?
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November 4th, 2003, 05:36 PM
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Major
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Re: Anyone working on a modding tool yet?
Goto sucks!! EWwwwwwwwwwwwww!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 4th, 2003, 07:51 PM
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Re: Anyone working on a modding tool yet?
Though there are times when I am tempted to use it instead of more "sophisticated" programming techniques... I mean, which is easier to read:
Old-Style Quick & Dirty Gotos
code:
foreach (Array innerArray in outerArray)
{
foreach (Item i in innerArray)
{
if (i == target)
{
foundit = true;
goto done;
}
}
}
done:
"Sophisticated" Procedural Programming Workaround
code:
foreach (Array innerArray in outerArray)
{
foreach (Item i in innerArray)
{
if (i == target)
{
foundit = true;
// can't break out of more than one loop at once without a goto!
break;
}
}
// so I have to check again in each loop level to avoid wasting time searching for something I already found!
// not too annoying with only 2 levels, but with more...
if (foundit == true)
break;
}
OK, that wasn't the best example (when was the Last time you had more than 3 levels of nested loops anyway? ) but there ARE times when a goto would come in handy, but I couldn't make myself touch it for fear of being shunned for life
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