.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 15th, 2003, 10:28 AM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Theme knowledge

It just occurred to me -- are themes public knowledge? Do I need to see the population in my border province sinking to know it's the Ashen Empire? If Illwinter has prevented people from promptly ganging up on Ermor then I love it.
Reply With Quote
  #2  
Old October 15th, 2003, 11:16 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Theme knowledge

unless you are of the Warmonger PRT, you cant see design before engaging into battles.

oops.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #3  
Old October 15th, 2003, 03:04 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Theme knowledge

That's an interesting twist which I hadn't thought of either - it seems you might be less certain in Dom II what the counter to your opponents is, until you see them in action.

Not only the themes, but the blessing effects also are going to make a difference that you can't tell beforehand. Interesting.
Reply With Quote
  #4  
Old October 15th, 2003, 03:15 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Theme knowledge

Yes, Ermor migth be tame as a kitten when using Broken Empire, at least when you compare Broken Empire to Ashen Empire, and Pangaea can be killing the land with Carrior Woods.

Jotunheim migth be harvesting blood slaves to cast Illwinter at turn 25 when playing with Niefelheim.

Caelum migth be making the largest Undead army there is with Return of Raptors.

Marignon migth happily summoning Demons when using Diabolic Faith theme.

Intresting twist indeed...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #5  
Old October 15th, 2003, 03:18 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Theme knowledge

Quote:
Originally posted by st.patrik:
That's an interesting twist which I hadn't thought of either
Indeed. That'll make early scouting even more important, which is a good thing IMO.

I wonder how scouting will work in Doms II. In Doms I a scout/spy provided no knowledge on the scales of the province he was in. Which seems a bit odd - aren't scouts not supposed to feel the heat or the cold, or notice if people in a province are industrious or not, if the flora and fauna are thriving or if "corpses litter the landscape", etc.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #6  
Old October 15th, 2003, 03:52 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Theme knowledge

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by st.patrik:
That's an interesting twist which I hadn't thought of either
Indeed. That'll make early scouting even more important, which is a good thing IMO.

I wonder how scouting will work in Doms II. In Doms I a scout/spy provided no knowledge on the scales of the province he was in. Which seems a bit odd - aren't scouts not supposed to feel the heat or the cold, or notice if people in a province are industrious or not, if the flora and fauna are thriving or if "corpses litter the landscape", etc.

Scouting is still the same as far as dominions go. Normal scout can only see what forces are in provinces (not very accurate), can't see exact local defense in province and can see who owns neighboring provinces. Basically they are only to see who owns what province and to maybe spy on some battles. Spy’s are far better comparing to scouts since they can see much more accurately forces in province, sometimes they see who is commander in province, can se exact defense force in province, can see discovered special sites in enemy provinces, and can instill uprisings in enemy provinces (increase unrest for those new to the game).

Of new races both Tien Chi and Machaka have spies (looking at default dominions, no special themes). Machaka also has assassin but assassin work the same way as scout with the exception of assassinating enemy commanders. Spy is still better to get info.

It's good point about feeling enemy dominion, but you can only see enemy dominions that border your dominion and nothing further.
Reply With Quote
  #7  
Old October 15th, 2003, 03:54 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Theme knowledge

[quote]Originally posted by Nagot Gick Fel:
Quote:
I wonder how scouting will work in Doms II. In Doms I a scout/spy provided no knowledge on the scales of the province he was in. Which seems a bit odd - aren't scouts not supposed to feel the heat or the cold, or notice if people in a province are industrious or not, if the flora and fauna are thriving or if "corpses litter the landscape", etc.
Excellent point. Now how would you recommend making scouts different than spys? I think of scouts as getting a wider, faster lay of the land. Spys would be more specific info on the province they are in. Maybe scouts should be able to get some small bits of info from provinces next to the one they are in other than just whether or not there is a castle there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old October 15th, 2003, 04:07 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Theme knowledge

[quote]Originally posted by Gandalf Parker:
quote:
Originally posted by Nagot Gick Fel:
Quote:
I wonder how scouting will work in Doms II. In Doms I a scout/spy provided no knowledge on the scales of the province he was in. Which seems a bit odd - aren't scouts not supposed to feel the heat or the cold, or notice if people in a province are industrious or not, if the flora and fauna are thriving or if "corpses litter the landscape", etc.
Excellent point. Now how would you recommend making scouts different than spys? I think of scouts as getting a wider, faster lay of the land. Spys would be more specific info on the province they are in. Maybe scouts should be able to get some small bits of info from provinces next to the one they are in other than just whether or not there is a castle there.

You can see enemy castles in neighbouring provinces.
Reply With Quote
  #9  
Old October 15th, 2003, 04:39 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Theme knowledge

Quote:
Originally posted by Gandalf Parker:
how would you recommend making scouts different than spys? I think of scouts as getting a wider, faster lay of the land. Spys would be more specific info on the province they are in. Maybe scouts should be able to get some small bits of info from provinces next to the one they are in other than just whether or not there is a castle there.
In Doms I spys are just better scouts with a couple extra abilities (spot sites, instill uprising) and I'm happy with that. I have a few ideas on how to add flavour to the many scout variants - eg, a forester catched by enemy patrols in a forest province could retreat to an unowned neighboring province instead of dying - a Mother of Avalon or Dryad could attempt to trigger a Vine Ogre invasion (like the random event), etc. Funny things like that, although not necessary to the game.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #10  
Old October 15th, 2003, 05:09 PM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: Theme knowledge

One thing I can think of I found lacking from dominions 1 was that although you could see hostile domain....you never knew who's hostile domain it was. You could guess some from the scale setup but it would be nice if it just said who had domain in a province as part of the description along with ownership.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.