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February 8th, 2004, 08:15 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Magic Scale is too weak. Why?
I would like that the magic scale at least change magic resistance by 0.7 if not 1 per scale.
I use +3 magic scale for my strategy and -3 magic resistance would be extremely beneficial to me. -1 magic resistance just doesn't seem to cut it.
soooooooooooooo what are everyone elses thoughts?
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February 8th, 2004, 08:22 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Magic Scale is too weak. Why?
They are fine as they are. If you don't like them, mod them. Saber Cherry can probably show you how, if you ask nicely.
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February 8th, 2004, 08:25 AM
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Re: Magic Scale is too weak. Why?
Actually you can't mod the Magic scale as of right now. Hopefully in the next patch it will allow us to mod those as well.
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February 8th, 2004, 09:51 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Magic Scale is too weak. Why?
the main point, for me, about magic scale is not the modification to MR. The most important feature is how it modifies the points you get from your researchers. Going from magic 0 to magic 3 will double (3 to 6) the RP generated from a Pythium theurg, or Mictlan priest. And they cost less than 3 gp upkeep of gold. You see the trick? Reaching overland spells like a flames from the sky (waste an enemy army) when the others are still struggling with level 6 in research is something of interest.
Another point is that you spend less fatigue. -30% in magic 3, in combat (for spells). Something of importance too, and can lead to a whole range of strategies.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 8th, 2004, 09:52 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Magic Scale is too weak. Why?
its like saying that growth is too weak, because it gives 0.2% growth only. Growth give more supplies, and a bit more gold too. Thats the 3 aspects which must be taken into account when saying that the scale is ok or too weak.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 8th, 2004, 11:25 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Magic Scale is too weak. Why?
I use the magic scales solely for reaserch, the -3 magic resistance would still be beneficial against my enemies.
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February 8th, 2004, 11:37 AM
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Re: Magic Scale is too weak. Why?
Just because you only use them one way doesn't mean they need to be changed to accomidate your playstyle.
Right now Magic feels lacking, but I don't think it's the MR portion of it at all.
Otherwise C'tis would start with 2000 Income, 50 Death Gem Income and a pile of sauromancers.
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February 8th, 2004, 12:54 PM
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Major General
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Join Date: Jan 2004
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Re: Magic Scale is too weak. Why?
Quote:
Originally posted by Zen:
Otherwise C'tis would start with 2000 Income, 50 Death Gem Income and a pile of sauromancers.
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Haha! Argitoth can only dream of that. Imagine what that would do for his disintegration strategy.
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February 8th, 2004, 03:00 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Magic Scale is too weak. Why?
ARGH! will you stuff that disintegration strategy where the sun dont shine! Its mentioned in close to every topic here
Phew.. feel much better now
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February 8th, 2004, 06:54 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Magic Scale is too weak. Why?
I have to echo Pocus here. The Magic scale exactly what it 'should' do, IMO. It drastically increases your research speed and the effectiveness of your spells in combat (by saturation alone, if need be).
To ask that it should be changed to suit your strategy is rather poor, IMO. One of the most important aspects of any strategy game is that it is balanced, and you are blatantly asking that the current balance be shifted in your favor. Why not simply ask to win every game you play in? It's effectively what you're asking for, to me.
If anything, the Order Scales are too powerful, not the Magic Scales too weak. That just me, though.
Bayushi Tasogare
Balance Fan
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Scott Hebert
Gaming Aficionado
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