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April 1st, 2004, 01:27 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Thanked 1 Time in 1 Post
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Re: New map by Jason Lutes
Interesting, I haven't played any beutifull maps since Karan.
How big is this map? (surface/underwater)
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April 1st, 2004, 02:18 AM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
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Re: New map by Jason Lutes
Quote:
A beautiful map created by Jason Lutes.
For 8-10 players.
221 provinces, 22 of which are water.
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April 1st, 2004, 02:42 AM
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Private
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Join Date: May 2000
Posts: 16
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Re: New map by Jason Lutes
Quote:
Originally posted by Tenryu:
Jason,
Nice, very nice map, noted one minor thing ... not sure if it's intended or not. Area 90 has a name listed as Randomized. Since you named everything else, either you missed this one or it's "delibrate imperfection". Either is just fine, only thought I'd note it in case it was unintended.
Thanks for the excellent map.
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Thanks, Tenryu, and thanks for the heads-up on that name. I did notice it and and it's fixed in the updated .map file I sent Kristoffer. If you're playing on that Version, you should be warned that there are 3-4 provinces in the northwest continent that have some faulty neighbor connections. Just a few, but they kind of kill the immersion factor.
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April 1st, 2004, 03:55 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New map by Jason Lutes
Wow! Awesome map! There's some other great looking ones out, but with many of them the prettyness detracts from playability (Britain for instance - the real map background tends to conceal the in-game information). With this one, much of it instead conveys information, with the cities, ports, bridges, magic-intense areas....
I also love the way the map file is tweaked to ensure that the starting provinces all have, mmm, 4 or more neighbors? That'd be a boon to many of the standard maps such as Aran - a MP starting position with only 2 neighbors (either total, or "viable" (ie, land)) tends to be a major handicap, especially with indie strength set high.
And the aesthetics of the map background itself are great, possibly even "perfect" in terms of background maps for computer programs.
I think it's going to be one of my favorite maps.
Many thanks to the author who put all the work into it.
Also thanks to all the others who labor on new and improved maps such as Zen's Europe.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 1st, 2004, 03:58 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New map by Jason Lutes
Oh! One question for Jason - do the Stonehenge icons on the map have any significance, or are they purely flavor?
Thanks!
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 1st, 2004, 04:52 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
Posts: 340
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Re: New map by Jason Lutes
Jason,
Thanks again.
It is so easy to nick-pick and so very much more difficult to create.
Your map is extremely cool. No criticim intended.
[ April 01, 2004, 02:54: Message edited by: Tenryu ]
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April 1st, 2004, 07:57 AM
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Private
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Join Date: May 2000
Posts: 16
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Re: New map by Jason Lutes
Quote:
Originally posted by Cainehill:
Oh! One question for Jason - do the Stonehenge icons on the map have any significance, or are they purely flavor?
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Every province with a magic site starburst icon has some little graphic to set it apart in addition to the icon. For instance, in Ghost Hollow to the southwest it's a cave, and in Owleye's Retreat in the north it's a tower. That's all the henges are, just extra indicators of a special magic site province. I started out with just those graphic elements, but added the starbursts for sake of clarity.
Thanks for the comments, Cainehill -- Glad to hear the map is going over well!
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April 1st, 2004, 09:01 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: New map by Jason Lutes
Yes ... it is really a great map! I like very much the idea of the port .. it could be a perfect map for a boardgame ... have you never try to work in bordgames graphics ?
And about new maps idea ... there are two settings I really like and would like to see in a so nice Version (i have found some maps on the net of these setting but are really poor):
The world of Warhammer Fantasy
The worl of a Game of Thornes
good play and thks again!
Liga
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April 1st, 2004, 11:16 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New map by Jason Lutes
Very very nice job.
Tiny question, if you may:
The rivers themselves are not navigatable, correct? That is, I cannot travel between bodies of water connected by a river if I am a water nation / water traveller?
I ask because this is the way that water neighbors work on the "Karan" map, which I have come to love, and which seems to make sense to me.
(Just wondering if I understand correctly.)
Thank you very much!
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April 1st, 2004, 11:29 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: New map by Jason Lutes
PS. Please let me know if this was intentional, but I think there are a few tiny neighboring errors:
- 151 and 128 are neighbors
- 101 and 117 are neighbors
hope that is maybe helpful?
EDIT: I'm a computer moron, never tried this before, but I opened up the "map" file with word pad (hope that is right?!). Anyhow, I took out those two "neighbors" commands by just deleting the text, and I tested it and I dont think I broke anything. I suppose that was easy enough to do that I shouldn't bother sending the file to someone??
Thanks once again for your excellent job, will try it out now with a water nation!
[ April 01, 2004, 14:31: Message edited by: tinkthank ]
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