.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 8th, 2004, 04:47 AM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Excessive gem usage in combat?

Wierd, in my current game, I supplied Luigi the Witch Hunter (2F 1S 2H) with 10 Fire gems, something I hadn't really experimented with before. And I'm really confused now about what happened...

I scripted him to cast Phoenix Power, Flaming Arrows, Incinerate, Incinerate, Incinerate. Those are all 0 gem spells except Flaming Arrows is 1 gem.

I sent him into battle, and because he gets my pretender's water 9 quickness blessing for sacred units, he gets quickness and the script is mostly thrown out the window.

Anyway, at the end of the relatively short battle, I check up on him and discover 9 fire gems were used, despite him only casting 3 rounds of spells!

I just went and reviewed the battle, and watched what he cast, and how many gems were used for each casting:
Round 1:
-- Phoenix Power - 0 gems, so far so good
Round 2: (now blessed, so he's casting 2x spells per round)
-- Flaming Arrows - 3 gems! Since Phoenix Power boosted him to 3F, shouldn't this just cost 1F?
-- Fire Fend - 3 Gems! This should also only cost 1F.
Round 3: Summon Fire Elemental - 3 gems. This is only a 2 gem spell

At this point, his fatigue was something like 162, and he's done for the battle, having cast 3 spells costing 9 gems total.

I suspect that those extra gems were somehow used to raise his level even higher to lower the fatigue cost, but I don't quite understand how that works. I had thought extra gems would be used to get a mage up to the level to be able to cast a spell, not beyond that.

Is there any way to control this excessive gem usage? I gave him 10 gems thinking it'd Last him 10 game turns/battles without needing to resupply from a lab, but he burned 90% of his gems in one battle! I can't afford to spend 9+ fire gems per fire mage per battle! And mages can only carry 30 gems - do I need to bring him back to a lab to resupply every 3 turns?

Yikes!
Reply With Quote
  #2  
Old April 8th, 2004, 05:06 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Excessive gem usage in combat?

No, they also can use gems just to cut fatigue costs. Often seems pretty wasteful, especially if you were hoping the gem stash would Last multiple battles. So sometimes it is a good idea to have non-casters (hiding scouts are a good choice) carry a gem supply, and only hand out gems that you don't mind them using in the immediate battle.

PvK
Reply With Quote
  #3  
Old April 8th, 2004, 05:23 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Excessive gem usage in combat?

If you give a caster gems, on most spells cast, he will use gems up to his caster level to reduce fatigue. Since with Phoenix Power, your mage is an F3 mage, he can use 3 gems per cast, so will cast the spell using 3 gems nearly every time.
Reply With Quote
  #4  
Old April 8th, 2004, 08:05 AM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Excessive gem usage in combat?

Ahh, OK. That all makes sense, I suppose. I also hadn't realized that scouts could carry extra gems.

Thanks for the info!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.