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  #1  
Old June 20th, 2001, 03:07 AM

CaptSpoogy CaptSpoogy is offline
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Default Allegiance Subverters - annoying or what?

I'm having lots of fun in my current game that includes the Abbidon and Cue Cappa. Of course, both of these Filthy McNasties like to use Allegiance Subverters - a lot. I've been pasting their fleets frequently, but every so often they get close enough and BAM! Another ship is captured!

I like to use smaller ships throughout the game and it always seems they subvert my few base ships (they only move 3 squares during tatical combat) so easily!

Of course, I can't let my ships fall into enemy hands so I take action. I assemble a task force with a boarding ship and set out to rescue the base ship. It's a big massive sucker full of modified torpedoes and beam weapons. Fortunately there are many ships in the rescue fleet and I pound the ship to it's nearly destroyed - and then re-capture it. I dispatch some repair ships to perform the necessary overhaul and viola! Another save - which isn't so bad - except it happens so often that it gets tiring!

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  #2  
Old June 20th, 2001, 07:57 AM
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ZeroAdunn ZeroAdunn is offline
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Default Re: Allegiance Subverters - annoying or what?

I hate allegiance subverters! They totally criple game balance.
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  #3  
Old June 20th, 2001, 08:50 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Allegiance Subverters - annoying or what?

They really do. In the game that I'm playing, the Abbidon and Cue Cappa are in second and third place behind me - and their fleets - they're made up of everyone that been at war with in the Last 100 turns!

They're too effective!!!

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Old June 20th, 2001, 09:36 AM

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Default Re: Allegiance Subverters - annoying or what?

Hehehe! I love it! Two-third of my current fleet came from captured enemy vessals thanks to allegiance subverters! I've captured so many hulls that I had to mothball some of them to save maintenance. You guys are lucky that the computer doesn't know how to put them on satellites at warp points! I always do that against the computer and it is damned effective (and cheap too!).

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[This message has been edited by CW (edited 20 June 2001).]
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  #5  
Old June 20th, 2001, 11:55 AM
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Default Re: Allegiance Subverters - annoying or what?

Well at Last someone is complaining that the AI is too effective. I am glad to hear that!!

My suggestion: use master computers on your ships (If you have however my CueCappa modification you might still have trouble).
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  #6  
Old June 20th, 2001, 02:53 PM
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Default Re: Allegiance Subverters - annoying or what?

I am playing a trader/raider type game and the convertor is needed. As I can not built this tech, I had to capture it. My entire fleet is made up of captured and traded ships. 2/3rd of th the ship of almost every race in my game are made up of ships from all the other races. When there are fleet battles, the side that gets to shoot first and has the most convertors wins.
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  #7  
Old June 20th, 2001, 04:36 PM

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Default Re: Allegiance Subverters - annoying or what?

They are not to effective because of the master computer, and they can only fire once in combat. All that said they are awsome even more agenst the AI who does not use master computers!!!
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Old June 20th, 2001, 05:02 PM

Nitram Draw Nitram Draw is offline
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Default Re: Allegiance Subverters - annoying or what?

I like the chain reaction you can get when going against a Psychic race. I've captured entire fleets after a single successful crew insurrection operation
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  #9  
Old June 20th, 2001, 11:29 PM
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Default Re: Allegiance Subverters - annoying or what?

Yeah, only one shot. I entered into combat with my three ships, 2 old model cruisers and on top of the line battlecruiser (the only things defending that system which was highly inaccessable due to damaging warp point) whent into combat with one ship.
They took my battlecruiser and used it to destroy my cruisers. After combat they had two ships in a defenseless system. (not even a weapons platform or satelite) so what do they do? They leave. Hmmm.... that makes sense.
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  #10  
Old June 20th, 2001, 11:40 PM

Trachmyr Trachmyr is offline
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Default Re: Allegiance Subverters - annoying or what?

ATTENTION: Allegiance Subverters NOW work against Master Computers in patch 1.41! It is under the "Fixed" catagory, personally I always thought this was a feature. With out even considering the new game balance issues, what do you guys think about this? Personally, I'm not sure this was something I wanted "fixed"!
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