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  #1  
Old October 12th, 2004, 12:27 AM

brianeyci brianeyci is offline
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Default New Adamant Mod Game with RPG required.

So far I have seven games, all of them stock. I am already starting to grow tired of stock.

So the new game will be with Adamant Mod. Thirty-six hour turns. And a unique concept.

The galaxy has been invaded by extra-galactic entities. All of the planets of your race, save one, have been destroyed. You maintain contact with your galactic network through crystal plantair magical balls.

Each year (ten turns), you elect a new leader of the Galactic Council based on a vote system. One vote per Empire. The leader gets to generally direct the military operations of the galactic alliance, although micromanagement of the empire still rests with the leader.

As well, the Galactic Council regularly meets to discuss strategic and tactical matters.

All the RPG elements will be handled in the Game Forum. Posts will have to be declared either in-character or out-of-character.

Join in on this comp-stomp, eight player romp. I shall be spending the next few days creating/finding some devious AI's.

Brian
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  #2  
Old October 12th, 2004, 12:27 AM

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Default Re: New Adamant Mod Game with RPG required.

Game is up, called "Galactic Invasion"

Brian
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  #3  
Old October 12th, 2004, 01:41 AM
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Default Re: New Adamant Mod Game with RPG required.

You will definitely want to use the 0.15.00 Version of Adamant Mod (as of yet unreleased), as it fixes some of the more glaring issues with the AIs (as well as having 74 items in the changelog! ). I am implementing Machine and Energy races, but they are still a ways off from being completed... I can release 0.15.00 in the next day or so for you now, with those race types unavailable of course. Note that all empire files created prior to 0.15.00 will _not_ be usable in 0.15.00.

I am not sure that the AI for Adamant can be classified as "devious" though... It is probably about the same level as stock SE4 AI, albiet rather uniform... If you decide to create some better AIs, I would be more than happy to include them in the mod.

Have you been playing Adamant in single player mode?

Edit:
I have attached the current 0.15.00 history file to this post.
Attached Files
File Type: txt 302409-History.txt (83.5 KB, 168 views)
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Old October 12th, 2004, 01:57 AM

se5a se5a is offline
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Default Re: New Adamant Mod Game with RPG required.

I'll probibly be in with my Organic seeker/fighter race!
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Old October 12th, 2004, 10:34 AM

brianeyci brianeyci is offline
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Default Re: New Adamant Mod Game with RPG required.

Okay Fyron, I'll wait til the new Version of the adamant mod is included.

No, I don't play single player at all.. except for that short stint that my internet was down. But I digress.

I chose Adamant Mod because the website seemed to present some fun ideas, and the only website I can ever remember is www.spaceempires.net =D

I was thinking maybe Proportions, but I didn't want to start a game that would take two years to finish =D.

<edit> Game is not up now, gonna wait for Fyron's update.

Brian
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Old October 12th, 2004, 03:55 PM

se5a se5a is offline
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Default Re: New Adamant Mod Game with RPG required.

if you want a 1vs1 game while we wait...
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Old October 13th, 2004, 01:23 AM

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Default Re: New Adamant Mod Game with RPG required.

Sure. What kind of settings do you want? The only thing I care about is making it at least 36 hour turns -- 48 hour turns would be nice.

Brian
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Old October 13th, 2004, 02:46 AM

se5a se5a is offline
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Default Re: New Adamant Mod Game with RPG required.

I'm not to fussed as long as it's adamant, Do you want to create it or shall I?
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Old October 13th, 2004, 12:23 PM

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Default Re: New Adamant Mod Game with RPG required.

You create, therefore guaranteeing no fuss =D

I suggest 5k racial points so we get feel for the game.

Either we play against AI's together, or no AI's. No neutrals =D

Brian
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Old October 13th, 2004, 01:14 PM

se5a se5a is offline
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Default Re: New Adamant Mod Game with RPG required.

game name = se5a vs brianeyci
no ai
if you havent played adamant before I would sugest you go for phisical race, and hang around IRCchan
irc.freenode.net
#spaceempires
so you can ask questions from fyron

do you want us to have the same type of race? if we do it means that when we capture ships we will be able to anilize the ship and get tech, if we don't it means that we cant get tech from anilizing but it makes the game a little more interesting.

check over the settings and let me know what you think.
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