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February 5th, 2005, 04:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Q on experience
Oh. That would probably just be coincidence... I highly doubt that there would be a bug where clicking on certain pixels gives a bonus to hit...
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February 9th, 2005, 10:45 AM
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Sergeant
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Location: Finland
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Re: Q on experience
I believe that Aris_sung refers to tactical combat and how his ship always seem to hit at same point in enemy ship when it really hits it. And when it misses, you can see your beam weapon literally miss enemy ship. I believe this is just how game is coded. That your ship seems to hit at same point every time when you really hit it. It's game's way to show that you really hit. It wouldn't do to show that your ships misses (on the screen) and then game would announce that you hit it.
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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February 9th, 2005, 02:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Q on experience
The beam or projectile is traced either to the center of the square for a hit (so the subsequent explosion animation lines up), or randomly to one of the 8 corners & edges of the square in the case of a miss.
If shields are present for a hit, the beam/projectile stops short at the point where the shield animation intersects. Shields are only shown during a hit, not a miss.
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February 9th, 2005, 04:38 PM
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Major General
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Join Date: Jan 2005
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Re: Q on experience
If you're looking for Cultural spacecombat modifiers... drop me a line. Send me an email with "Cultures and Demeanors Mod" in the subject, and I'll send you the Cultures and Demeanors Mod rightaway. It's comprised of over 30 new cultures and modified stock cultures, about triple the amount of Demeanors, and new emperor titles. It also has a modified version of Settings, with 255 max systems, 50% standard maint cost, and higher max/lower min limits for racial selection.
Be warned, tho; I didn't make my cultures to be balanced!
For example: Pacifists have very happy populations and SY/repair/maint bonuses and research bonuses, but -80 SC AND GC. Genocidal Megalomaniacs have -200 trade, but +80% SC and GC. So be warned; a Genocidal Megalomaniac destroyer could take out a Pacifist battlecruiser! As I said, I was not aiming for balance...
Some of the new Demeanors include: Slow to Anger, Slow to Forget, Transcendent, Hunters, Welcomes other Races and so on.
If you want it, just drop me a line (as stated above).
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 9th, 2005, 05:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Q on experience
Why not just post the mod so that all can benefit from it?
Have you seen the flavor text files in my mods? Demeanors, empire names, types, etc.? USM is probably the smallest that has them... It is slightly out of date, but more or less what I have in other mods.
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February 9th, 2005, 05:33 PM
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Major General
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Re: Q on experience
I've looked at the USM page b4. And the reason I don't post this is because my own PC doesn't have internet, and so I'll have to transfer the file with a disk. (Tho I'll do it rightaway  )
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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