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				March 3rd, 2005, 04:52 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: The Grand Anti-SC competition! 
 
	Quote: 
	
		| PvK said: Magic items DON'T HAVE ID's.
 
 |  Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110). |  
	
		
	
	
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				March 3rd, 2005, 05:15 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 Also, dont post your designs here, only names, so that others wont design something simply to counter you. |  
	
		
	
	
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				March 3rd, 2005, 05:20 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 
	Quote: 
	
		| quantum_mechani said: 
 
	Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).Quote: 
	
		| PvK said: Magic items DON'T HAVE ID's.
 
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 |  That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.
 
PvK |  
	
		
	
	
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				March 3rd, 2005, 05:20 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.
 Gotta admit there's at least 2 very orginal choices already...
 
 And spell paths are really only for spell restrictions.
 
 So far 5 in, I'll make the game when 9 have signed.
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				March 3rd, 2005, 05:24 PM
			
			
			
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 General |  | 
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				 Re: The Grand Anti-SC competition! 
 
	Quote: 
	
		| Tuna said: Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.
 
 |  Forcing random paths makes scripting impossible, so I don't think that it will work too well.  I'll have to redo my selection if that's how it works. |  
	
		
	
	
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				March 3rd, 2005, 05:25 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?
 PvK
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				March 3rd, 2005, 05:30 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 
	Quote: 
	
		| PvK said: 
 
	That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.Quote: 
	
		| quantum_mechani said: 
 
	Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).Quote: 
	
		| PvK said: Magic items DON'T HAVE ID's.
 
 |  
 |  
 PvK
 
 |  Ah, I see, I knew giving units magic weapons with modding didn't work, that explains why. |  
	
		
	
	
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				March 3rd, 2005, 05:31 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 
	Quote: 
	
		| Graeme Dice said: Forcing random paths makes scripting impossible, so I don't think that it will work too well.  I'll have to redo my selection if that's how it works.
 
 |  Actually I gotta admit that is true. So, I will  accept directed randoms. Bear with me, it's the first time I've ever done this   |  
	
		
	
	
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				March 3rd, 2005, 05:36 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 
	Quote: 
	
		| PvK said: What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?
 
 PvK
 
 |  They are. That is "the most unfair way possible". 
Once I get this done I will most probably develop some a little more advanced rules and do this again, more than once. Sort of testing now if there is enough interest.
 
(edit)with 16-way meaning they are all dumped into same province on the same turn, playing 1 vs 1 in totally random order ofc.(/edit) |  
	
		
	
	
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				March 3rd, 2005, 06:15 PM
			
			
			
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				 Re: The Grand Anti-SC competition! 
 'Spathi-god' has been sent on his way to the arena... |  
	
		
	
	
	
	
	
	
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