|
|
|
 |
|

June 17th, 2005, 10:22 AM
|
Corporal
|
|
Join Date: Sep 2000
Location: The Earth, same as everyone.
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
64 bit SEV?
Since XP 64 bit is now out, will SEV be released in 64 bit mode? I know that 32 bit apps will work in 64 bit, but will SEV have a 64bit version to take advantage of it?
I want 500 battleships duking it out at once 
|

June 17th, 2005, 01:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: 64 bit SEV?
SE4 has seen 3000+ baseship battles...
The only problem is that the ships start to overlap the stellar objects and even each other on the combat screen
I once dumped a thousand ships into one system in Starfury...
Got 0.25 frames per second with a junk video card set to max sight distance, and a sky filled with 2-pixel ships shooting half-pixel sparkles at each other as far as the eye could see in all directions 
__________________
Things you want:
|

June 17th, 2005, 07:49 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 64 bit SEV?
Windows amd64 is not yet ready for prime time, and 32 bit performance takes a hit running on 64bit. With that said, the big atvantage comes from additional memory addressing. For that you'll need a new system board and an arm full of ram chips.
__________________
Think about it
|

June 19th, 2005, 08:23 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
There's no Delphi 64-bit compiler yet, afaik.
|

June 19th, 2005, 10:06 AM
|
Sergeant
|
|
Join Date: Sep 2004
Location: Belgium
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
SEV is written in delphi ?
|

June 19th, 2005, 06:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: 64 bit SEV?
NO COMMENT!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 19th, 2005, 09:01 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)
Hmm, searching the SE 5 beta executable for copyright strings I found Borland and some occurences of Delphi nearby. Guess he's still using some version of Delphi. You'd have to ask him exactly what version it is.
|

June 19th, 2005, 09:45 PM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
Quote:
Baron Munchausen said:
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)
|
I guess many pieces of se4's code were reused in se5. Not to mention SF 3d engine, which is written in Delphi.
Borland produces CPP Builder. Not too popular today.
|

June 21st, 2005, 05:26 AM
|
Corporal
|
|
Join Date: Mar 2005
Location: UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
SE is written Delphi ? nice
Delphi is a great language, like Pascal but Object Orientated, its not great for graphics, but it handles everything else excellently, especially databases (how many of them are there in SE !)
|

June 21st, 2005, 11:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: 64 bit SEV?
You would be surprised how many games, or programs in general, are not written in C++. Libraries do tend to be but any progamming language can call libraries. Thats why I rankle when someone asks what to learn and gets C++ shot at them right away. Sure if you are planning to try for a job where a large team of programmers is locked away in cubicles working on one program then C++ is a good default answer.
Hmmmm there could be a Tshirt in there.
"LEARN C++ (if you want to work in a cubicle)"
Hey no flaming, Im only half serious. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|