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  #111  
Old August 19th, 2005, 03:59 PM
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Default Re: SE V Video on 3dGamers

Quote:
douglas said:
Wouldn't you only need to know the specifications for certain parts of the directory structure, organization of savegame/player order files, and command line options required to just process a particular game's turn with a particular mod?
Coding it blind is dangerous. Need to have the exe to test the functionality.
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  #112  
Old August 19th, 2005, 04:20 PM
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Default Re: SE V Video on 3dGamers

Which is why I also suggested recruiting some SE5 beta testers to test it.
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