quote:
Lots and lots of bug fixes, including the Intel defense problem and Emissive Armor
YAY!!! The Emissive Fix!
The Emissive bug was thus:
-any damage less than the EA rating did nothing (GOOD)
-if the damage was more than the EA rating, it did full damage (BAD)
If it is fixed now, then:
-only consider damage hitting the armor (after shields, not armor-skipping protection)
-this damage is reduced by the EA ability of the armor, and any remaining damage will destroy armor components.
Hopefully, this will be one step better, and be like classic SE3 Emissive armor:
-damage hitting a component is reduced by the EA ability of that component.
(Even if the component is NOT armor!)
-if the first component is destroyed, the second component to be hit gets a chance to "emiss" part of the remaining damage.
EG: 130 damage breaches the shields. 2 Armor components with EA Ratings of 30Pts each, and 50 HP.
130 damage hits a standard armor III, doing 40 damage, destroying it.
90 remaining damage hits the first EA armor. 30 PTS is subtracted (Emiss), leaving 60 damage. 50 damage is done to the armor, destroying it.
10 damage remains. The second EA armor is hit. Subtract 30 (Emiss). No damage remains, so the armor is not damaged.