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December 18th, 2005, 10:13 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
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Facility Identification
Hello!
I need some help.I have the small 36x36 pics of four facilities, but somehow the 128x128 ones of the Pictures/facilities directory are missing...
Anyone can identify them and post the four 128x128 pics of the same facilities?
Thanks!
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December 18th, 2005, 10:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Facility Identification
Those are facilities #495 and on in the imagemod facilitypack.
http://imagemodserver.mine.nu/other/...pack16to17.zip
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Things you want:
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December 18th, 2005, 10:23 PM
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Shrapnel Fanatic
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Re: Facility Identification
Facility 495 496 497 498
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 18th, 2005, 11:24 PM
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Corporal
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Join Date: Jan 2003
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Facility Identification Resolved
Indeed... It`s good to have the experts always at hand!!!
Two correct answers within ten minutes of posting... two minutes apart one fromthe other. Is it a record?
Thanks!
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December 18th, 2005, 11:28 PM
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Corporal
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Join Date: Jan 2003
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Facility Identification Resolved
By the way... I forgot to answer. They look so good, are they used in any mod? What kind of Facilities do they represent?
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December 18th, 2005, 11:51 PM
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National Security Advisor
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Re: Facility Identification Resolved
Quote:
leo1434 said:
Two correct answers within ten minutes of posting... two minutes apart one fromthe other. Is it a record?
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In the good old days, you might have gotten 3 responses in 2 minutes.
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December 19th, 2005, 05:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Facility Identification Resolved
Yeah, things have slowed down. People have dropped off till SEV comes out.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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December 19th, 2005, 06:45 AM
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Major General
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Re: Facility Identification
To me, those things look like organic resource storages for the four resources of SW:GB, but you can make them anything you want. You could make them incubators, houses/cities for organic beings, resource/cargo storages, transmitter/training arrays, whatever. That's the beauty of this game.
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December 19th, 2005, 06:09 PM
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Shrapnel Fanatic
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Re: Facility Identification Resolved
leo1434 said:
By the way... I forgot to answer. They look so good, are they used in any mod? What kind of Facilities do they represent?
All of the organic facilities in that area were made by Kevin Arisa for the Adamant Mod and are used therein. Those particular facilities are resource storage facilities.
494 - Golgi Complex (cargo storage facility)
495 - Mineral Resource Vacuole
496 - Organic Resource Vacuole
497 - Radioactives Resource Vacuole
498 - Monolithic Resource Vacuole
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