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View Poll Results: Should treelords have the immobile flag?
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Yes
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18 |
54.55% |
No
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15 |
45.45% |
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January 14th, 2006, 11:11 AM
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Colonel
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Join Date: Apr 2002
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Re: Treelords in Conceptual Balance
Quote:
shovah said:
true but does a fountain need roots in the ground?
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It needs some link to a source, doesn't it ?
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January 14th, 2006, 11:26 AM
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Colonel
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Re: Treelords in Conceptual Balance
well if yoour thinker of the pretender chassis the divine spirit in them IS their sorce
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January 14th, 2006, 12:40 PM
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National Security Advisor
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Re: Treelords in Conceptual Balance
What about the Nature itself, if the treelords happen to be somewhat less egoistic embodiments of the etenral forces than the spirit of the Oracle?
Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.
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January 14th, 2006, 05:46 PM
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General
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Join Date: Nov 2000
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Re: Treelords in Conceptual Balance
Quote:
shovah said:
true but does a fountain need roots in the ground?
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Does a treelord?
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January 14th, 2006, 08:34 PM
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Colonel
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Re: Treelords in Conceptual Balance
most liekly, and i really dont see a flying carpet/ship flying with them (or any big things but...)
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January 16th, 2006, 01:33 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Treelords in Conceptual Balance
One thing I do like about non-immobile, arm instead of misc slot treelords is it would be a fairly unique in terms of gameplay and strategy - a powerful unit but restricted to forest terrain (yes you could empower with astral but that has its own weakness).
Personally I can imagine a fountain and a tree flying around on a carpet, or anything else.
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January 16th, 2006, 01:52 PM
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National Security Advisor
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Re: Treelords in Conceptual Balance
Quote:
Oversway said:
One thing I do like about non-immobile, arm instead of misc slot treelords is it would be a fairly unique in terms of gameplay and strategy - a powerful unit but restricted to forest terrain (yes you could empower with astral but that has its own weakness).
Personally I can imagine a fountain and a tree flying around on a carpet, or anything else.
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Except for the fact that, last I tried, Faery Trod isn't restriced to Forests. Or was it Call of the Wild? Any way, something didn't work as it should have.
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January 16th, 2006, 04:26 PM
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Lieutenant General
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Re: Treelords in Conceptual Balance
Call of the Wild isn't, while I'm almost positive that Faery Trod is; I've had treelords casting it and they were limitted in where they could go.
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Wormwood and wine, and the bitter taste of ashes.
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January 25th, 2006, 01:58 PM
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Private
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Join Date: Nov 2003
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Re: Treelords in Conceptual Balance
Quote:
shovah said:
true but does a fountain need roots in the ground?
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You never heard of plumbing?
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson
If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
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January 25th, 2006, 02:04 PM
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Private
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Join Date: Nov 2003
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Re: Treelords in Conceptual Balance
Quote:
Endoperez said:
Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.
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I kink of think that even in a fantasy game, book, or movie, there needs to be some internal logic and limitations based upon some premis. Otherwise eveything is just arbitrary, which ultimately is boring. A lot of kludge game balancing takes place because the authors didn't really give thought to creating natural limitations.
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson
If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
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