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  #1  
Old November 12th, 2006, 05:35 PM
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WraithLord WraithLord is offline
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Default The horror harmonica

Ok, so it horror marks its owner and its used to cast call horror. Am I missing something here?- What good is it for?

Has someone been able to come with a way to make use of it?
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  #2  
Old November 12th, 2006, 05:56 PM
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Default Re: The horror harmonica

Astral mages with a Ritual of Returning, a clam, a few loose astral gems, and boots of quickness scripted for Call Horror / Returning?
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Old November 12th, 2006, 06:10 PM

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Default Re: The horror harmonica

It also causes morale to drop all over the battlefield. It's a very weird device, but one could potentially send in a team of Astral Mages to horror mark the enemies while you're calling in horrors - and then have your entire team great return home.

It's a isky and bizzare item to use, but it can potentially destroy a lot of stuff. Perhaps more importantly, it virtually ensures that the army you unleash it on will scatter - lots of troops on both sides will route - scattering well formed armies into multiple provinces.

-Frank
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Old November 12th, 2006, 06:53 PM

mivayan mivayan is offline
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Default Re: The horror harmonica

Quote:
WraithLord said:
Ok, so it horror marks its owner and its used to cast call horror. Am I missing something here?- What good is it for?

Has someone been able to come with a way to make use of it?
It also automatically casts wailing winds in battle, (evoc7, D4A1, 100 fatigue, 1 gem, Battlefield enchantment, a Fear +0 attack on each unit on the battle field each turn).

Could be usefull if you have some high morale leaders, a pile of undead or elite troops, and not enough D4A1 mages.
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Old November 12th, 2006, 07:09 PM

Shovah32 Shovah32 is offline
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Default Re: The horror harmonica

Or are using troops with awe (with fear reducing enemy morale your units become almost untouchable) such as dyrad hoplites.
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  #6  
Old November 13th, 2006, 12:16 PM
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Default Re: The horror harmonica

Processing what you guys have said what do you think of the following use.

Give the HH to a golem, teleport him with a squad of 4-5 astral mages to a province with a big enemy army. Script the golem to call horror X5, cast spells and the astral mages to horror mark X5. The golem will never route and won't die to an accidental attack by a horror and the astral mages will make sure that the horrors are attracted to the enemy army.

Only question is, what happens when the enemy army routes and a bunch of horrors remain on the battle field???
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Old November 13th, 2006, 12:26 PM

FrankTrollman FrankTrollman is offline
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Default Re: The horror harmonica

If there's nothing but horrors on the field, they'll turn on you and everyone dies.

That's why I suggest that each mage has their 5th script as Returning with enough gems on hand to cast it.

Hopefully you should be able to get in and out before the enemy buff scripts are finished and the horrors will rampage across a battlefield you aren't even in.

You can sweeten the deal by throwing down an Arouse Hunger on the same province, give the enemy something to shoot at during the crucial first turn or two.

-Frank
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Old November 13th, 2006, 12:42 PM
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Default Re: The horror harmonica

Are you sure Returning will help? IIRC the mage still takes the damage from the attack and only then returns back home, which would mean that in this case there will be several dead bodies teleporting home :X
I haven't played around with Returning much though, so I might as well be wrong
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Old November 13th, 2006, 12:46 PM

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Default Re: The horror harmonica

Returning sends the mage home when cast. You're probably thinking of Ritual of Return.

You could also just script the mages to retreat.
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  #10  
Old November 13th, 2006, 01:11 PM
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Default Re: The horror harmonica

Quote:
thejeff said:
Returning sends the mage home when cast. You're probably thinking of Ritual of Return.
Oh! That's right.
Whoops! I guess
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