.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old June 5th, 2007, 03:44 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: sprites: request to devs

Thank you Aristander for bumping this!
and a big THANK YOU! to KO for sharing these with us!
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #12  
Old June 5th, 2007, 03:47 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: sprites: request to devs

thanks Kristoffer and Aristander

to all, expect a quicky update for the MapGen with sprites added sometime soon
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #13  
Old June 5th, 2007, 05:23 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: sprites: request to devs

You have made countless modders very, VERY happy.
Reply With Quote
  #14  
Old June 5th, 2007, 05:40 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: sprites: request to devs

I'm happy
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #15  
Old June 5th, 2007, 06:41 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: sprites: request to devs

I'm ecstatic.

Anyone know of a good (prefereably free) program for previewing .tga files? Opening them one at a time in GIMP is actually kinda a pain.

Do we want to split this up and coordinate renaming efforts? If we split it ten ways, each of will only have to rename 355 sprite files.

To get the ball rolling, I'll volunteer (and start working on) army5_*.

For ease of book-keeping, I propose the following renaming scheme:
army5_-0.tga
is a picture of a brown bear, so I will rename it:
army5_-0-BrownBear1.tga

army5_-1.tga
is, unsurprisingly, the other sprite for the same unit.
army5_-0-BrownBear2.tga

Note the additional "-" and the BouncingCaps.

So I'm going to start renaming army5, I'll post it as an attachment when I'm done, and if everyone claims a subset of files here and then keeps to my arbitrary conventions we should have a more useful archive post-haste.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #16  
Old June 5th, 2007, 06:45 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: sprites: request to devs

One more suggestion - if you don't know what a sprite is (exactly), put double parens () at the end of the filename.

e.g.:
army5_-3-BlueCloud().tga

Some of these will probably be unused sprites. This way we can work out details (which Pan is which, etc.) later.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #17  
Old June 5th, 2007, 06:46 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: sprites: request to devs

drP, use irfanview
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #18  
Old June 5th, 2007, 06:55 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: sprites: request to devs

One more change. The 1 and 2 after the unit description are redundant since the two poses are always adjacent, so I've stopped adding them.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #19  
Old June 5th, 2007, 07:28 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: sprites: request to devs

PB, thanks! Irfanview works great.

Here's army 5 with preliminary labels.

I think, actually, that labels reflecting the armament and description of the unit are probably going to be more useful to modders, rather than the name of the corresponding in game unit, especially for humanoid troops.
Attached Files
File Type: zip 526894-army5.zip (560.7 KB, 112 views)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #20  
Old June 5th, 2007, 07:50 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: sprites: request to devs

Irfanview also has a module you can download for it which will let you view RGB files. That way you can easily view ALL of the maps in the maps directory.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.