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July 11th, 2007, 03:06 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Edi\'s Projects: Requests & Commentary
I'm going to have to look into releasing the map with no specials soon, there's so many things to do now that I will not be able to finish making the specials in any kind of timely fashion.
Thanks for reminding me.
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July 11th, 2007, 10:25 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Edi\'s Projects: Requests & Commentary
Edi have you used the province editor Ballbarian put out? Makes special provinces REAL easy after a slight learning curve. Much less worry about format, can concentrate on content much more. Would still have to hardcode locations of course, but everything else is pretty simple.
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July 11th, 2007, 11:37 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Edi\'s Projects: Requests & Commentary
Yes, I recommend it warmly. Got it to work today. Easy to find units and sites that you feel like adding. Might come in handy if and when I finish my neverending map.
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July 11th, 2007, 03:24 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Edi\'s Projects: Requests & Commentary
Urf! I just took a look and got the thing working, but even though it is a quite wonderful and impressive program, no thanks.
The problem for me is that I put the damned DB together, so I have a fairly good idea what's what, where to find it and what it does. Trying to learn how to use the Province Editor is going to take me more time than doing everything by hand, I got fairly adept at doing that way back with the old Faerun maps. On top of that, I also have a substantial portion of the Faerun special provinces done, all I need to do is lift them from the Dom2 map files, adjust a bit and toss them in.
Then there is the issue of prioritizing: I can either work on the map file specials or I can work on the Great Fixing so that it will be reality with the next patch. I'm more inclined to do the latter, as the map is not tied to the patch cycle.
So I will release the map and the current map file (no specials, though future special provinces are flagged nostart) and let people get used to that before I make the customized map files.
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July 11th, 2007, 04:39 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Edi\'s Projects: Requests & Commentary
Changed Faerun 466 download file to zip format. Sorry if the change caused inconvenience to anyone.
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July 14th, 2007, 10:20 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Edi\'s Projects: Requests & Commentary
Rune Smasher has penetration bonus 2, not 1.
I think I remember that I spotted a couple of bugs in the Dom3 DB and I'll report them whenever I stumble over them again.
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July 15th, 2007, 04:22 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Edi\'s Projects: Requests & Commentary
Thanks. I know about the Firelord magic one and this is a good addition, I can get them squared away for the next version.
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July 16th, 2007, 01:04 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Edi\'s Projects: Requests & Commentary
Two things with the Faerun map: province 222 in the moonshaes is named starits of oman. Shouldn't that be STRAITS of oman? And province 407, the north high forest, isn't marked as a forest province. Regardless, its a great map.
__________________
Qui tacet consentit
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July 16th, 2007, 02:00 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Edi\'s Projects: Requests & Commentary
Thanks! Yeah, it should be Straits of Oman. I'll fix those. At work right now, but I'll do it when I get home.
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