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				July 31st, 2007, 10:45 PM
			
			
			
		  
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				Major 
				
				
				
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				Question about independent castles.
	
			 
             
			
		
		
		
		In one of my games, I am besieging an independent castle.  It's a fortified city. 
I assume that once I breach the walls, I will face defenders.  I fully intend 
to waste one turn sending a commander to probe their strength, but I would still 
like to hear what I am likely to find.  Random independents?  A preset army, 
probably made out of elite forces?  Nothing whatsoever? 
 
This castle is not one left by a defeated player, I am sure of it.  I am reasonably 
sure it was there before anyone took the province and searched it, although I admit 
that I did not see the province when it was independent - another player was  
besieging the castle before I came. 
		
	
		
		
		
		
		
		
			
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				July 31st, 2007, 11:36 PM
			
			
			
		  
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				 Second Lieutenant 
				
				
				
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				Re: Question about independent castles.
			 
             
			
		
		
		
		Normally independent castles are due to magic sites of the non-magic variety.  Inside you usually find whatever independent units that the province can make, there's usually nothing special in there. 
Although, in one of my games recently I attacked a province with 60ish Lion Tribe guys and when the turn came back Bogus and his merry band of heroes was there defending it.  So you never really know, right?     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 1st, 2007, 11:02 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Question about independent castles.
			 
             
			
		
		
		
		First send in something cheap, like a scout. You can even position him way at the back of the formation, and have him set to do an immeadiate retreat. It will usually give you back that unit, and a peek at what is waiting for you inside. 
		
	
		
		
		
		
		
		
			
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				August 1st, 2007, 04:16 PM
			
			
			
		  
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				Re: Question about independent castles.
			 
             
			
		
		
		
		This is very good advice, but as I mentioned, this castle is actually near the 
front lines.  In order to begin the siege, I had to chase a player away, and I  
would like to put my besiegers back into the war as soon as possible.  I am  
weighting the risks associated with launching a blind assault.   
 
What weapons do independent castle defenders use from the walls and towers? 
Crossbows?  Short bows?  Slings? 
		
	
		
		
		
		
		
		
			
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				August 1st, 2007, 04:29 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Question about independent castles.
			 
             
			
		
		
		
		Scry the fort to see what's inside (Astral Window). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 1st, 2007, 05:31 PM
			
			
			
		  
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				Re: Question about independent castles.
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Gandalf Parker said: 
First send in something cheap, like a scout. You can even position him way at the back of the formation, and have him set to do an immeadiate retreat. It will usually give you back that unit, and a peek at what is waiting for you inside.  
			
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 Gandalf and I still hunger for the #patrol command, so one group can guard the outside and another guard the inside.  We could then make more interesting maps.  
		
	
		
		
		
		
		
		
			
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				August 1st, 2007, 09:35 PM
			
			
			
		  
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				Re: Question about independent castles.
			 
             
			
		
		
		
		Endoperez already found a great workaround. 
Code:
  
|  OUTSIDE THE CASTLE  | 
---------------------------------- 
#owner 23  --  after this, units are owned by special monsters 
---------------------------------- 
|   INSIDE THE CASTLE  | 
 
  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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