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  #21  
Old March 11th, 2002, 02:01 AM

Gimboid Gimboid is offline
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Default Re: Modding Tools--Component Creator

quote:
Originally posted by PsychoTechFreak:
This looks like a damn good and useful tool. Just some questions: If I edit organic armor or cryst. armor, I see a

Value1 = Amount of minerals generated

Instead of something like Amount of damage repaired. I guess this is just a cosmetic problem ?

And if I edit a component, you always add the change to the end of the list as far as I have seen for now, so I have to edit/add something and afterwards delete the old comp., I guess this is a kind of insurance.

Thanx a lot, guys.




That Value 1 = thing u mentioned was a display bug and has todo with the index of the descriptions array lining up with the actual ability currently selected. It is now fixed, as were a number of other slight bugs that were known of

[EDIT] Hmmm, i just checked out crystal and organic armor and u are right, not all the value 1 descriptions are correct for it. Strange, the components i tested it on (such as engines which has 3 abilities, and SY which has 4) show it correctly... I will look into this, thanks for spotting it.[/EDIT]

Also, as i added in the Last message i didnt get around to changing how it added to the end of the list yesterday. As it was i posted that Version at midnight Last night... so i ran out of time yesterday.

The latest Version fixes that as well, edited data fields are saved with the actual component that was selected for editing. Only new components are added to the end of the list


Gimboid

[ 10 March 2002: Message edited by: Gimboid ]

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  #22  
Old March 11th, 2002, 05:23 AM
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Daynarr Daynarr is offline
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Default Re: Modding Tools--Component Creator

Nice work Gimboid.
I am one of those guys that could use good editing tools for data files, so I greatly appreciate your efforts.

As for improvements, the only two things that come to mind right now is that there could be:
a) Preview picture of component
b) Play sound option for components
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  #23  
Old March 11th, 2002, 07:11 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Modding Tools--Component Creator

Wow, I'm impressed. That response was quick. Thanks for making a great modding tool.
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  #24  
Old March 11th, 2002, 10:31 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Modding Tools--Component Creator

After playing around with the new movement buttons it seems that a "move to bottom" button would be helpful. Also the ability to highlight and move Groups of components.

!!bug... If a component is moved below the Last entry it loops back up to the top and appears as a blank entry deleting the first one.

[ 11 March 2002: Message edited by: Urendi Maleldil ]

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  #25  
Old March 12th, 2002, 01:18 AM

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Default Re: Modding Tools--Component Creator

quote:
Originally posted by Urendi Maleldil:
After playing around with the new movement buttons it seems that a "move to bottom" button would be helpful. Also the ability to highlight and move Groups of components.

!!bug... If a component is moved below the Last entry it loops back up to the top and appears as a blank entry deleting the first one.

[ 11 March 2002: Message edited by: Urendi Maleldil ]



Ive now added move to top and move to bottom buttons to the movement panel.

The bug u mentioned has also been fixed, one of those off by one errors in my error checking code

I can see why you might want to have it so that you could highlight Groups of components and move them as a whole, i will have to look into it as i havent used multiple selection lists before. But if its not that different then i'll be able to put it in.
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  #26  
Old March 12th, 2002, 01:40 AM

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Default Re: Modding Tools--Component Creator

Does the program only work for 95/98 machines? I'm having trouble on a NT 4.0 machine. I'll try it on 98se when I get home, sounds great though!!!
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  #27  
Old March 12th, 2002, 01:43 AM

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Default Re: Modding Tools--Component Creator

quote:
Originally posted by Val:
Does the program only work for 95/98 machines? I'm having trouble on a NT 4.0 machine. I'll try it on 98se when I get home, sounds great though!!!


It was designed for Win 95/98/ME machines so it hasnt been tested on NT based systems... and since you have had trouble running it i guess NT doesnt like the way my program operates.
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  #28  
Old March 12th, 2002, 02:11 AM

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Default Re: Modding Tools--Component Creator

I'll test it on some of the other systems we have out here and let you know if it works on XP
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  #29  
Old March 12th, 2002, 02:13 AM

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Default Re: Modding Tools--Component Creator

Newest program revision for my component modding program.

Fixes

- Updating selection from component list, so that after editing a component that component is still the component selected from the component list.

- Component self destruct device was not being read in correctly due to truncation of read in data. No longer a problem.

New features

- Ability to change the order of components in the list by moving components up or down by 1 or 10 places.

Program Version 0.65
Filesize: Zipped - 30 Kb, Unzipped - 92 Kb
Component Modder Version 0.65

Gimboid
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  #30  
Old March 12th, 2002, 02:22 AM

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Default Re: Modding Tools--Component Creator

quote:
Originally posted by Daynarr:

As for improvements, the only two things that come to mind right now is that there could be:
a) Preview picture of component
b) Play sound option for components


Picture preview was already on my list of things todo, and sound, thats a good one to have as well.

I will probably change it so that u select the file from a standard windows popup (like the open file screen u get when u load a file for Word, etc) and have it update the edit box to display the filename u selected. And then have it playable by pressing a button

Does anyone know where the standard icon that they have on play sound buttons (the speaker pic) can be found???
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