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  #1  
Old November 18th, 2007, 12:26 AM

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Default Ritual summons with more than one effect

I fully expect that this has been discussed before but I could not find it with searching. I apologize for filling up the board with redundancies.

I am trying to make summoning spells that summon more than a single type of unit. For instance I want to make a Nurgle summoning that summons ten Plaguebearers and thirty Nurglings, or another example would be a Bloodletter Champion plus twenty Bloodletters and twenty Flesh Hounds. However both reading the mod guide and trying experiments, I am unable to come up with a ritual spell that summons more than a single unit type (getting lots of that type is not an issue).

Would anyone be willing to step me through the command structure?
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Old November 18th, 2007, 12:34 AM
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Default Re: Ritual summons with more than one effect

There is one way to do it that I know of, you could replace the werewolf unit (Will work with any summoning combo that includes a unique commander) and the wolf unit with the commander and troops you desire. Then when you create your new summon spell, reference the old wolf unit number as the "Damage" for the spell. That SHOULD create a summon with the troops you specify and the unique commander should be the one that you replaced the werewolf with.

Keep in mind if you use this work around, you will want to take call of the wild (or whatever spell/units you replace) out of the game or that spell will summon the new combo you have created.

Beyond that, the way farsummons work is that they turn one of the normal troops into a commander.
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Old November 18th, 2007, 12:47 AM

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Default Re: Ritual summons with more than one effect

Well, that's unfortunate. There goes the "Lesser Legion of Khorne", the "Legion of Khorne" and the "Greater Legion of Khorne" summoning spells, among many others. It would have been a nice way to keep the greater demons in check, by packaging them together with a large number of other lesser units. Now I need to tone down the demons (again).
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Old November 18th, 2007, 01:02 AM

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Default Re: Ritual summons with more than one effect

Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?
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Old November 18th, 2007, 01:19 AM

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Default Re: Ritual summons with more than one effect

Quote:
Sombre said:
Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?
Well, that's how I will be forced to do it. I would have preferred the tiny army approach, but c'est la vie.
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Old November 18th, 2007, 01:22 AM
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Default Re: Ritual summons with more than one effect

I completely misunderstood what he wanted. I thought he wanted summons with more than one effect. If you were going for unique summons, then Sombre has the right idea.
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Old November 18th, 2007, 01:39 AM

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Default Re: Ritual summons with more than one effect

Hmm?

No you understood. I was suggesting another way he could implement Great Daemons.

If you want to do uniques, the best way is to copystat the Troll Archer and Warrior Mage units.
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Old November 18th, 2007, 01:49 AM
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Default Re: Ritual summons with more than one effect

Now I am completely confused
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Old November 18th, 2007, 06:32 AM
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Default Re: Ritual summons with more than one effect

He wants to make unique summons that come with an army of other units. This would make the uniques more expensive, but still worth their cost.
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