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  #51  
Old January 3rd, 2008, 09:15 PM
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Default Re: Java script??? What\'s Java script?

I like the very effiecent Lady of fortune:
Awake.
S6W4
Dom 6 with 2 plus scales:
[img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/Waterdrop.gif[/img] [img]/threads/images/Graemlins/Grenade.gif[/img] [img]/threads/images/Graemlins/icon07.gif[/img]

The cold 1 scale because your opponents like it hot.
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  #52  
Old January 3rd, 2008, 09:25 PM
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Default Re: Java script??? What\'s Java script?

Nice choice for the Growth and Cold icons! But I would have done a clover instead of a die for Luck. And I think the pink brain is more color-coordinated and thematic for Magic research.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #53  
Old January 3rd, 2008, 09:42 PM

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Default IRC

Okay, I give up on irc and java chat.
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  #54  
Old January 3rd, 2008, 09:57 PM

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Default Re: IRC

vfb is taking an AWAKE Dragon with F9, so he has to tkae those scales.

My problem is now deciding what to do about an awake dragon and all those bandor log sacred troops with +4 attack and fire weapons.
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  #55  
Old January 3rd, 2008, 10:00 PM

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Default Re: IRC

You have many water mages. Hmm... does Rain also work against fire weapons like against Abysians?
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  #56  
Old January 3rd, 2008, 10:17 PM

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Default Re: IRC

How about an awake W6 Mother of waters with Dom7 and:

[img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/Running.gif[/img] [img]/threads/images/Graemlins/Waterdrop.gif[/img] [img]/threads/images/Graemlins/Waterdrop.gif[/img] [img]/threads/images/Graemlins/PointUp.gif[/img] [img]/threads/images/Graemlins/Grenade.gif[/img] [img]/threads/images/Graemlins/icon24.gif[/img]

Or in English Order 3, Productivity 1, Cold 2, Growth 1, Misfortune 1, Magic 1
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  #57  
Old January 3rd, 2008, 10:52 PM
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Default Re: IRC

You really should have Astral or Air on your pretender. You will really regret it mid-game. And if you go with Astral you need a minimum of 6 because of mind duel.
Counter his tiger blesseds with your regular calvary and archers. lances should put a hurting on F9 tigers due to no defense, although your losses will be big in return, you should be able to out produce him.
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  #58  
Old January 3rd, 2008, 11:15 PM
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Default Re: IRC

You should be able to grab any early turn mercs as well. On turn 1 you can crank your tax to 150%+ (no unrest at 150) and patrol with your starting army while making your starting consort your prophet. recruit a minister of magic and as many composite bows as you can. On turn 2 you have a choice of another minister and more bows and having around 800 gold left over for mercs, or you can take an imperial alchemist and take the 10 or so composite bows to reinforce your army on turn 3 and still have a good chunk of change leftover for mercs. Then use the imperial alchemist to sight search.
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  #59  
Old January 3rd, 2008, 11:31 PM

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Default Re: IRC

IT is good to learn to play without mercs Though surely TC can use it in the beginning.

IF you are not going for SC I think it is really worth making pretender dormant. You could really use that points. Either earth or nature [or even both] at level 3-4 to cast some globals can really help [you could surely make use of GoH with TC and it is really hard to get it with national mages]. 1-2 levels in fire and death could also help for magic sites and items, but it really depends what you want
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  #60  
Old January 3rd, 2008, 11:41 PM
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Default Re: IRC

Well, mercs are part of the game. And vfb will have to decide on buying 100g tigers or mercs. If he is going with the F9 bless then he cant afford the mercs. And if he buys the mercs to prevent TC from getting them then he is not using his early F9 strat..
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