.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 22nd, 2002, 06:02 PM

Andy Watkins Andy Watkins is offline
Corporal
 
Join Date: Mar 2002
Location: Reading, UK
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
Andy Watkins is on a distinguished road
Default Asteroid System strategy

hi all,

From your suggestions I was going to use a cruiser with a space yard component to build space stations with miner panels on them on every asteroid in the system.

I presume there is no point having more than one mining panel of a particular type on one space station. i.e. if I have 2 organics panels do I get double the resources?

I was also going to put satellites at all the warp points to help protect the system.

I then thought of building a space station with a resupply module in the middle of the system and sitting a big fleet on top of it as a protection force as it will by then be an important system for me.

Is this reasonable, or have I missed something??

Andy
Reply With Quote
  #2  
Old March 22nd, 2002, 07:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Asteroid System strategy

Fill those bases up with remote miners. Only one vehicle can extrat resources at once, but multiple miners on the same base DO stack.

Sats, fighters, mines, all good at warp points.

Forget about the resupply on your base: bases have infinite supply, so any ships that join in a fleet with the base get their supplies maxxed out at the end of the turn.
Either build an enmpty base hull (bridge Lifesupport, crew quarters, nothing else) to resupply your ships, or go with an enourmous stack of Space yard bases, all pumping out more ships and units.

If you've held the system long enough, you could then easily upgrade to a sphereworld, and since you've already got plenty of construction in the area, you'd be able to fill it up with platforms and junk really fast.

[ 22 March 2002: Message edited by: Suicide Junkie ]

Reply With Quote
  #3  
Old March 22nd, 2002, 11:27 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Asteroid System strategy

The way I handle asteroid systems is to build one ships and one base. The base lightly armed with a constructionyard and a bunch of cargo space around the star. Then I build a small transport with satelite launchers.

Then I just build satelites with various mining components and send my ship to drop them in asteroid fields. Unless you have remote mining does not decrease asteroid value on this is the best way to do it in my opinion.
Reply With Quote
  #4  
Old March 23rd, 2002, 02:45 AM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Asteroid System strategy

I have (in late games for fun) reconstructing asteroid systems with all planets of my atmosphere (keep building / destroying 'till you get teh right one), then build monoliths on all of 'em. You can get a bunch of production out of one of those systems. Its kinda' a personal preference though; you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW
Reply With Quote
  #5  
Old March 23rd, 2002, 02:52 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Asteroid System strategy

Of course, an alternate method to "handle" asteroid systems is to research Stellar Manip. 5(?) and create huge planets with 200-300% resource values. Monoliths work really well on planets like that. I'm using this in a game where I'm blocked into 5 systems and 2 of them are full of asteroids. My points took a major jump after that small investment.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #6  
Old March 23rd, 2002, 04:22 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Asteroid System strategy

Umm, can't you make RW/SW in systems with planets?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old March 23rd, 2002, 11:10 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Asteroid System strategy

IF: yeah, you can build a RW/SW in systems with planets. Our Posts were around the same time, so I never saw the one right before mine. My point was just that I hate missing out on such high-value planets when they don't come from anywhere else.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #8  
Old March 24th, 2002, 06:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Asteroid System strategy

Krsqk:
Actually, my question was in regard to this statement:
quote:
you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW
not what you had said. I was fairly certain that you could do both types of stellar manipulation in the same system (never having actually done either msyelf in SEIV). His statement confused me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old March 24th, 2002, 06:37 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Asteroid System strategy

Sorry. I was confused by your confusion. How confusing.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #10  
Old March 24th, 2002, 06:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Asteroid System strategy

lol!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.