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February 22nd, 2008, 11:21 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Connection Problems
The connection problem can appear fixed if there is another player connected at the same time, who already did the multi-window trick. In this case, me. I was connected waiting for the last player (you) to do their turn.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 22nd, 2008, 11:31 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Connection Problems
Haha it appears you are correct! Double negative then!
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February 22nd, 2008, 11:40 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Connection Problems
Well, there's still a bright side: you didn't have any cool summons or heroes to turn into a prophet when you first made one.
So now you've just got to wait six months, and then you can create a monster!
I can never bring myself to intentionally suicide my prophet, and by the end of the game I've always got a gibbled scout prophet with no arms and no legs and a gaping chest wound.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 22nd, 2008, 11:46 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Connection Problems
6 months may be too long, plus the 100+ army he was running around with is now leaderless. But you're right reanimation here I come!
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February 23rd, 2008, 12:51 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Connection Problems
Quote:
Slobby said:
6 months may be too long, plus the 100+ army he was running around with is now leaderless. But you're right reanimation here I come!
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Slobby, please do not post in the open forum tactical info that might be used against you. Notably, by me
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 23rd, 2008, 01:56 AM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Connection Problems
The chances of my coming out of this war the winner is slim to none, ie. gg.
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February 23rd, 2008, 02:04 AM
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Corporal
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Join Date: Aug 2007
Location: A little pool
Posts: 94
Thanks: 15
Thanked 2 Times in 2 Posts
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Re: Connection Problems
I'm leaving this game now. FedSlayer will take command over Caelum flying warriors from this turn.
__________________
"The end. Aaaaaaaah! Splat! Finished."
"Things like that must happen."
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February 23rd, 2008, 06:28 PM
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Corporal
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Join Date: Dec 2007
Location: Maine, USA
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Fed Slayer is in the house
As the Frog mentioned, I'm the new CEO of Caelum Inc. All diplomatic messages can be sent to sonsane@roadrunner.com but please don't write this address on a public restoom wall (I get enough love/hate mail as it is).
Oh, and although I might have fallen of a turnip truck, I didn't fall off last night.
As a wise man once said - blood is the price of victory!
As another wise man said - there is no victory at bargain basement prices.
__________________
Fed Slayer
<font color="green">May those that love us, love us.
And those that don't love us, May God turn their hearts.
And if He can't turn their hearts
May He turn their ankles, so we'll know them by their limp.
- Old Gaelic Blessing</font>
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February 23rd, 2008, 06:37 PM
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Corporal
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Join Date: Dec 2007
Location: Maine, USA
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Not for Prophet
Quote:
vfb said:
I can never bring myself to intentionally suicide my prophet, and by the end of the game I've always got a gibbled scout prophet with no arms and no legs and a gaping chest wound.
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Better than a sucking head wound (feeble minded), oh wait, that's me. (Must apply tourniquet to neck soon.)
__________________
Fed Slayer
<font color="green">May those that love us, love us.
And those that don't love us, May God turn their hearts.
And if He can't turn their hearts
May He turn their ankles, so we'll know them by their limp.
- Old Gaelic Blessing</font>
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February 24th, 2008, 05:25 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Not for Prophet
I'm conducting a little experiment where I've left two failed "waiting" clients permanently connected to the game.
I'm hoping that also affects other players, so you won't have to do the multiple-window thing too.
But I can't tell if it works or not. Can you tell me if your connection problems seem better, or if there's no change?
P.S. Would the King of Eriu please give his Order of the Month to his Unit in his Province...
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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