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  #31  
Old April 8th, 2008, 10:58 AM

Duncan_Frost Duncan_Frost is offline
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Default Re: Cavemen

Now just wait for one of them to get Heroic Strength, boosting it to insane levels.

Offtopic- I saw a knight with 221(!) AP in battle. Apparently water blessed + heroic quickness.
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  #32  
Old April 8th, 2008, 12:43 PM
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Default Re: Cavemen

Considering efficiency, isn't it a better plan to stockpile your air gems for boosters/staff of storms ? Those bows are 5 gems each, it's quite a lot.
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  #33  
Old April 8th, 2008, 01:12 PM

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Default Re: Cavemen

ow you must tell Anette so she can get a screenshot of that for above her bed..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
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  #34  
Old April 8th, 2008, 09:48 PM

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Default Re: Cavemen

Cavemen have a starting prec of 9. Thats why you need the eye of aiming, unless you empower him in nature. Which means 10 air gems not 5. Thats not counting the 10 for the cloak of arrow protection. Which makes it 20 air gems.

Efficiency? You dried up pencil pusher. Who cares if you win more games. You have lost the sheer love of adventure. Of turning myopic neanderthals into long range giant killing archers. Insanity? I spit in your general direction and shake my private parts at you.

I bet you have never even GORed a Hydra.

Stupidity? I don't know the meaning of the word.
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  #35  
Old April 8th, 2008, 09:55 PM

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Default Re: Cavemen

Thunder bows require 10A gems. Edi's DB indicates caveman precision is 10, but 9 is correct.
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  #36  
Old April 8th, 2008, 10:16 PM
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Default Re: Cavemen

Quote:
Forrest said:

I bet you have never even GORed a Hydra.

Here Here! I can barley name a unit that I have not GORed!
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  #37  
Old April 8th, 2008, 10:58 PM

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Default Re: Cavemen

Thanks Cor2. Have you GORed a Monster Fish and equipped it with a Fish Amulet? I have been meaning to.

Thanks Wic. However the robe is only 5 gems so we are still at 20 air gems. Plus 10 earth and 5 nature for the boots and bear t-man.

The point is .....what is the cost of fun. Don't you get board with same old same old? Sometimes neat is it's own reward. You are not doing this for a archer that can kill almost any heavy footman in one shot. You are doing this for one that could kill any heavy armored unit in one shot but prefers to shoot militia. Cause he's going to hit the one chaff in the middle of massed armor.
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  #38  
Old April 8th, 2008, 11:28 PM
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Default Re: Cavemen

You think you guys squander gems? Ha! I laugh at you. You sink 10-20 gems into an
archer, and think you're being wasteful. You've got nothing. Nothing, I tell you.

In the Dominions II Free for All tournament, in a very competive MP game, I
got a few of my provinces hit by multiple Exhibit As. When I started patrolling
to root them out, I unearthed Exhibit B.

Now, THAT was a waste of gems. Observe, and give the mistress her due.
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  #39  
Old April 8th, 2008, 11:31 PM
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Default Re: Cavemen

Just a Fish Amulet? Why don't you give the Monster Fish a Fish Amulet, and the Gift of Kurgi, for true Flying Monster Fish Madness! LA Atlantis is probably best to try this, since at least they've got some land to get blood hunting on, and a B4 bless on Arssartuts is not a complete waste. You'd probably lose the race to Const 8 in MP though.

Back to the original topic ... I'm always trying to find a good thug to give some fire bolas to. 50 shots! A little Aim, and Strength of Giants, could buff up a squad of double-fire-bola firing cavemen nicely.
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  #40  
Old April 8th, 2008, 11:57 PM
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Default Re: Cavemen

Oh yes, the GORed monster fish is a natural.
My favorite GOR is Eater of the Dead, when it goes ballistic hopefully its deep in enemy territory.

Flying monster fish from the neither void!

Armies of fire bola chucking cavemen!

These are things I have to try.
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