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  #61  
Old August 24th, 2009, 07:53 PM
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Default Re: Aardwark - started!

I'm back and ready to lead Atlantian nation again. All diplomacy options are on. Special thanks to Ano for subbing.
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  #62  
Old August 25th, 2009, 12:57 AM

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Default Re: Aardwark - started!

Quote:
Originally Posted by Fantomen View Post
Well, I didn´t "stale" you on purpose you know, the game hosts automatically. I can´t keep track on who´s about to stale before each hosting so if you need a delay you need to ask for it by sending me a pm.
Well I understand the first stale, I accept that one. I agree I did not send a PM and I did ask for longer than 5hours.

I just thought the second stale was a little harsh, anyway, I am back and running again.
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  #63  
Old August 26th, 2009, 01:35 AM
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Default Re: Aardwark - Running

Ummm... I got Rams Head the Hero last turn. As I didn't have anything for him to do, I left him just standing there. Now he declared himself profet...

I am wondering if this is a bug (I have two profets now) or does Rams Head automatically declare himself a prophet under some conditions in CBM? At least I've had it happen to me never before.
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  #64  
Old August 26th, 2009, 02:51 AM

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Default Re: Aardwark - Running

Wow .. send that in. There has definitely been talk of a prophet bug introduced recently.

They will *really* want to see that.. send in the fatherland, mod and turn file to info@illwinter.com.
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  #65  
Old August 26th, 2009, 03:18 AM
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Default Re: Aardwark - Running

Quote:
Originally Posted by chrispedersen View Post
Wow .. send that in. There has definitely been talk of a prophet bug introduced recently.

They will *really* want to see that.. send in the fatherland, mod and turn file to info@illwinter.com.
Will do.
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  #66  
Old August 26th, 2009, 03:28 AM
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Default Re: Aardwark - Running

In other news, I think Fantomen is doing a great job as GM. I like the fast pace of this game
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  #67  
Old August 27th, 2009, 02:05 AM
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Default Re: Aardwark - Running

Aaaaand my pretender is dead, again. Damn those Ashdod giants are tough, anything I throw against them get killed The only good thing is that the giants are not present everywhere and I seem to be able to steam-roll the non-giant armies, but sucks to lose one army per turn to the berking giants
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  #68  
Old August 27th, 2009, 05:04 AM

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Default Re: Aardwark - Running

I guess it is lucky for all involved that I have no idea how to play this game, otherwise I may be dangerous.
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  #69  
Old August 29th, 2009, 06:05 PM
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Default Re: Aardwark - Running

We have reached turn 20, meaning longer delays are now permitted. Remember to ask well in advance and that it is preferable to find a sub if possible.

I am sorry to inform you that I am being mercilessly crushed without hope of recovery. I kindly ask that someone else step up as new admin as soon as possible.
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  #70  
Old August 29th, 2009, 06:24 PM

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Default Re: Aardwark - Running

Speaking of subs Fantomen,

Would you like to sub for Shinuyami starting Tues or wednesday? I was called out of town.. I've been looking for a sub for a week no luck.

I was originally replacing a player who staled 4x... so if you wanted to take over the position that would be ok too.
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