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  #271  
Old September 22nd, 2009, 03:01 PM

Calahan Calahan is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

Thanks for the feedback everyone. I will roll the game back and attempt a re-host in the next few minutes then.

Get those fingers crossed

Edit 1: Ok, it's rolled back ok. Force hosting now.....
Edit 2: No new turn file yet, but just had an email telling me about an error again. So looks like it was a fail.....
Edut 3. No good, the error repeated itself with another mass round of stales. So guess the only real option now is to roll back to turn 84, and then for everyone to completely do their turn 84's again re-doing a MM intensive late-game turn is surely the stuff of Dominions nightmares.


Will roll back again to turn 84 in a few minutes, and send out instructions to everyone in case anyone is unsure what is happening.

Last edited by Calahan; September 22nd, 2009 at 03:27 PM..
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  #272  
Old September 22nd, 2009, 03:21 PM

rdonj rdonj is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

Pretty sure when you do a rollback to fix a hosting error, everyone is supposed to redo their turn to make sure that whatever error it was that popped up doesn't again.
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  #273  
Old September 22nd, 2009, 03:45 PM

Calahan Calahan is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

Ok everyone, the game has now been rolled back to turn 84. So what is needed now, sadly, is for everyone to re-do their turns

Now I think it's very important for everyone to treat this rolled-back turn as a completely new turn. As in use the .trn file that came with the roll back email, create a brand new folder, and above all else, delete everything you have relating to the old turn 84 that you submitted or used. As otherwise there is a danger that the game could again report a hosting error if any files from the original turn 84 are re-used.

And please, I know it's tempting to just use the old .trn file, and even more tempting to just send in your old .2h file, but both of them could result in a repeat of the error. So can I kindly ask that everyone goes through the, admittedly unpleasant prospect, of re-doing their turns again. It's a major hassle I know, but the only way to get past this type of error.

If anyone is unsure of what to do, what is happening, or which turn file to use, then please either post or PM me.


@ rdonj - There was a game a few weeks back where this type of error was resolved by simply re-hosting, so was hoping the llamaserver would be resonable and process the turn without needing a new set of .2h files. Sadly not though
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  #274  
Old September 22nd, 2009, 04:24 PM

Calahan Calahan is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

There may be a solution. Just been on the IRC, and apparently you can also try re-using the old .2h file if you just make a slight change to it.

So what I am going to do is this......

I will upload my .2h file now with a few alterations, and then attempt another hosting. If the error occurs again, then I will ask everyone to re-submit their old .2h files, making sure they make some changes (nothing major, just move some scouts around for example). If that again fails to solve the problem, then I guess we will have to re-do all the turns. Again this might not work, but we may as well try it since the worst case scenario is that we are back to where we are now.

Ok, sending my turn in again to attempt another re-host.......

Edit 1: Altered turn sent, waiting for llamaserver to update.......
Edit 2: Turn accepted, force hosting now........
Edit 3: No luck again Another error.


The car has crashed, please bare with me during the technical difficulties. I am now going to trying sending in a blank .2h file for Yomi (blank as in doing nothing). As if the game hosts successfully doing that, then the error has at least been isolated to my turn file.........

Edit 4: Blank turn sent, going for another rehost to isolate/eliminate the source of the error.
Edit 5: turn received, attempting force host

Last edited by Calahan; September 22nd, 2009 at 04:54 PM..
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  #275  
Old September 22nd, 2009, 05:12 PM

Calahan Calahan is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

Ok, so I sent in my blank turn, and the game still produced an error. So I'm understanding from this that my original .2h file was ok, and that the error lies in the turn file of one of the other nations.

Hhhhmmmm, suggestions? I could....

1. Go around each nation individually testing each one to see who it is that is producing the error,

2. Just go with my other plan of asking everyone to move some scouts around in their original turn file, and re-send that in.

3. Ask everyone to re-do their turns from scratch to be on the safe side.

My thoughts on these....

1. Has the benefit of probably managing to actually find the problem, and won't need anyone to do much until it is their turn to test their file (and maybe nothing at all if the error is found before it is their turn)

2. Is probably the quickest solution, but might not solve anything if simply moving scouts around isn't enough to solve the problem.

3. Is most likely to solve the problem, but is also the biggest hassle to everyone.

My suggestion is to try 2. then 1. then 3.
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  #276  
Old September 22nd, 2009, 05:21 PM

Valerius Valerius is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

I agree, try 2 first. Not sure between choices 1 and 3. 1 seems like it could potentially take a lot of time for everyone to test their turns. But 3 is probably a hassle for most of you. Not for Van though, since my turn just consists of forging a new soul contract.
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  #277  
Old September 22nd, 2009, 05:35 PM

Calahan Calahan is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

We'll run with 2. first then and hope we get lucky and if that fails, have a bit of a think I guess.

So, can everyone load-up their original turn 84's and make some changes here and there. If you haven't got these files any more, then the .trn file for turn 84 can be found in one of the many roll back emails that have been sent out. And the .2h file you should be able to get from your sent emails folder. Assuming your email program/provider etc. automatically saves a copy of sent emails. Almost all of them do I think.


So the game is currently waiting for everyone's altered turn 84 .2h files. It hopefully shouldn't take too long for everyone to get their changed turns in, and then we prey that the Dominions Gods are smiling on us
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  #278  
Old September 22nd, 2009, 09:03 PM
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PsiSoldier PsiSoldier is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

Ok Ive moved all or at least most of my scouts around and resent my turn.
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  #279  
Old September 23rd, 2009, 06:38 AM

Calahan Calahan is offline
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Default Re: CarCrash - EA Game - CBM - (Running)

Thanks for the quick re-sending of turns everyone. We are just waiting on Phonics/Atlantis now for the game to host.

Had a think about the whole hosting error, and because this type of error is AFAIK, almost exclusively linked to stealth units (hence the advice I was given suggesting to move scouts around to fix it), I have this funny feeling that the problem could be at Niefelheim's end and due to their Skratti unit.

Since depending on the orders and scripts, it is possible for a Skratti to be in a non-stealthed form when you press 'End Turn', yet still be hidden in enemy lands. I know this from previous testing, and from closer inspection of one of the turn 85's that came through to me when trying to locate the source of the error last night. As my patrols found a Skratti Werewolf hiding in one of my provinces, but the Skratti Werewolf isn't a stealth unit, so it shouldn't have been able to hide at all (at least not in that form). And I'm guessing there is a good chance the game engine doesn't like this sort of conflict, and is crashing during hosting as a result.

But guess we'll see what happens with the next attempted hosting, and take things from there if it fails again. I'm going away for a few days due to work commitments at the start of next week, so really hope this can be solved before then, and without the game having to take a mass stale (although if that becomes the only way to get past this error, then I guess it will have to be accepted )
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  #280  
Old September 23rd, 2009, 07:48 AM
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Default Re: CarCrash - EA Game - CBM - (Running)

Did Phonics even submit his turn the first time? It might have been a stale for him as it was.
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