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October 19th, 2009, 01:34 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: End of Time 3 - Running
Immaculate,
Very good effort to hold your capital. Your air magic cost me quite a lot along with the frighten spam. You nearly won the fight.
Maer
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October 19th, 2009, 01:58 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: End of Time 3 - Running
cool.
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October 20th, 2009, 10:29 AM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: End of Time 3 - Running
I seem to have a problem submitting my turn. Is anyone else experiencing this too?
Johnarryn - could you postpone a bit just in case?
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October 20th, 2009, 10:37 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: End of Time 3 - Running
I'm having the same problem.
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October 20th, 2009, 10:43 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: End of Time 3 - Running
The turn submitting problem is due to the llamaserver currently moving home.
More details here.
http://forum.shrapnelgames.com/showthread.php?t=44190
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October 20th, 2009, 10:43 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: End of Time 3 - Running
llamaserver is down. Llama took it offline so he could take it to his home (see a seperate thread in this subforum)
EDIT: ninjaed
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October 20th, 2009, 10:53 AM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: End of Time 3 - Running
This might be a hasty question, but could this cause any problems in this particular game?
ie - the game processing before our turns are registrered when the server goes online again (and the turn is processed due to the hosting interval).
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October 20th, 2009, 11:23 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: End of Time 3 - Running
Quote:
Originally Posted by Deathjester
This might be a hasty question, but could this cause any problems in this particular game?
ie - the game processing before our turns are registrered when the server goes online again (and the turn is processed due to the hosting interval).
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Well as far as I know, on every occasion that the llamaserver has gone off-line in the past, llamabeast's standard procedure has been to delay all games by 24 or 48 hours. So I'd be very surprised if this didn't happen again here.
But don't worry, in my experience llamabeast is always on the case in this regards, and I'm confident he will not let any games host without the players having had plenty of chance to get their turns in (ie. When he turns the llamaserver back on, he won't just let a bunch of games host that have a load of missing turns to them)
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October 20th, 2009, 11:26 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: End of Time 3 - Running
I will keep an eye out and delay on my own if the server comes back up and people haven't put their turns in.
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November 1st, 2009, 11:05 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: End of Time 3 - Running
Did anyone stale that last turn? It looked very close for Pythium and Utgard.
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