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  #191  
Old May 29th, 2003, 10:04 PM

tesco samoa tesco samoa is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

bump for davidg
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #192  
Old May 30th, 2003, 03:28 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by tesco samoa:
bump for davidg
Oops sorry. I did see your post just haven't got off my but to look into it yet but I will.
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  #193  
Old May 31st, 2003, 01:48 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Hmm. I've tested it and I KNOW the defaults for strategies use type priorities- the check box is backwards.

But in SE Modder and the text files is insists it works the other way.
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  #194  
Old May 31st, 2003, 04:20 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Phoenix-D:
Hmm. I've tested it and I KNOW the defaults for strategies use type priorities- the check box is backwards.

But in SE Modder and the text files is insists it works the other way.
I just tested it too and got the opposite result I think. Do you mean that when you go to the strategies menu you see "Do not Use Type Priorities" and that it is unchecked implying that type priorites are used?
Since the caption changes when you click it to "Use Type Before Targeting Priorities" my impression is that the current setting is whatever the caption says even though there is no green dot when it says "Do not use type priorites"
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  #195  
Old May 31st, 2003, 04:21 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Gryphin:
About unable to create backup directories.
Just a random thought. What happens when you share out the entire folder from the Empire Root with Read / Write permisions?
I'd answer that if I could but I've never been able to recreate this bug. :-(
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  #196  
Old May 31st, 2003, 07:09 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

"I just tested it too and got the opposite result I think. Do you mean that when you go to the strategies menu you see "Do not Use Type Priorities" and that it is unchecked implying that type priorites are used?
Since the caption changes when you click it to "Use Type Before Targeting Priorities" my impression is that the current setting is whatever the caption says even though there is no green dot when it says "Do not use type priorites""

I mean that when it WAS checked, the fighters are tested it on ignored type priorities. When it wasn't- and the text said "Do not use Type Priorities"- they followed them.
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  #197  
Old June 6th, 2003, 08:49 PM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Huh. I think I found a couple more bugs..

First, if you click on the Events heading in SE modder, it corrupts the events file. (the "num of start entries" field is removed from all the events)

Second, it seems to have deleted my racialtraits.txt file's heading. The area where the information about the file is listed. Its gone from the stock folder, from my mod folder..from any folder I've opened with SE Modder.

EDIT: OK, its gone from -all- my folders. Odd.

EDIT2: because it was never there in the first place; I was looking at the wrong file. First error still stands though

[ June 06, 2003, 20:00: Message edited by: Phoenix-D ]
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  #198  
Old June 21st, 2003, 05:56 PM

Gryphin Gryphin is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

David as always
Thanks! for a great program.
I just sent installed 1.72
I need to fix something I create in v1.70

I am trying to delete a Family? I think and getting the message:
Input beyond end of file.
Do I need to do this manualy?
(and sorry if you alwready answered this)

Edit: Never mind, I reloaded the mod and the Family in question is gone.

Not important but the intro screen says 1.71
Thanks again

[ June 21, 2003, 17:35: Message edited by: Gryphin ]
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  #199  
Old June 22nd, 2003, 01:40 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

OK 1 month to fix 2 tiny bugs. Oh well at least I finally got off my butt and fixed them. The Create Family thing should work up to 20 now and the Events puts that missing field in. (saving the events will fixed everything if you've got a corrupted Version due to the old Version)
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  #200  
Old June 24th, 2003, 03:27 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Gryphin:

Not important but the intro screen says 1.71
Thanks again
hehe Should have know someone would notice that. I actaully noticed it myself and fixed in the the "EXE" Version. just didn't get around to fixing it in the full install Version.
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