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  #1  
Old October 14th, 2011, 01:52 AM

Spookie71 Spookie71 is offline
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Default Armour values

Hello

I was wondering how to determine armour actual thickness values for units

For example when I go to the information about the M1A1 abrams

It shows the front armour of the turret as 89. How do i calculate the actual thickness of the armour with the value of 89. Are their any charts available to do the conversion?


Thank-you
Scott
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  #2  
Old October 14th, 2011, 04:16 AM
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void1984 void1984 is offline
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Default Re: Armour values

For game purpose you don't need that information. All computations are done using RHA (Rolled Homogeneous Armour) values. Modern armours are made of composites, so the real thickness is much lower, especially those against HEAT attacks, but to allow easy comparison they are all given in RHA.
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Old October 14th, 2011, 01:32 PM

Griefbringer Griefbringer is offline
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Default Re: Armour values

If my memory is correct, one point of armour value in SP is equivalent to roughly 10 mm of real world (rolled homogenous) armour at right angle.

However, you cannot directly reverse engineer the real world armour thickness from this, since the armour values are based not only on the thickness of the armour, but also the angle of the armour.

Similarly, if you are wanting to introduce new units to the game, then you need to into account not only the armour thickness but also the angle of the armour. Weapons are more straightforward.
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Old October 15th, 2011, 12:40 AM
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DRG DRG is offline
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Default Re: Armour values

An armour rating of 89 would be the equivalent of 89 cm of steel. As mentioned above, armour angles are taken into account

Don
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Old October 15th, 2011, 03:09 AM
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gila gila is offline
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Default Re: Armour values

Even if you had those charts it would still not be 100% accurate because of so many other factors.
One could calculate all the factors til your head spins,but imo it comes down to "shoot and pray",if a couple shots land and don't penatrate,then likely they won't again at the thickness, angle of armour and speed of the target or your angle,range,elavation,speed or whatever you are firing from.
Reposition and try again or wait for the target to reposition if not exposed,trail and error has a big factor also

Last edited by gila; October 15th, 2011 at 03:35 AM..
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